Still time to apply for the 2019 Winterim Online/Blended Teaching Institute

The UW-Whitewater Learning Technology Center (LTC) is pleased to announce that registration remains open for the Winterim 2019 Online/Blended Teaching Institute. The Online and Blended Teaching Institute is a series of interactive workshops focusing on best practices for teaching online and blended courses.  The structure of the Institute allows participants to explore new instructional and course design methods, and participate in learning activities similar to what a student would experience. To apply, click here. The URL for registration is also available at the bottom of this post.  The deadline to apply is Monday, November 5. Participation in the Institute is competitive, as typically more applications are received than can be accepted. Expect that incomplete application forms will be rejected. Accepted participants will be notified following confirmation from their respective college.

Dates for the 2019 Winterim Online and Blended Institute:
January 4: Face-to-Face meeting, 9:00 am – 4:00 pm
January 11: Face-to Face meeting, 9:00 am – 4:00 pm
January 18: Online using WebEx, 9:00 am – 12:00 pm
Submission of final Institute content February 1st

This institute provides you with a foundation in the pedagogy of online and blended instruction focusing on key terminology, principles, and practices. You will explore practical guidelines for teaching online and blended courses, designing content for online and blended courses, and utilizing technology, tools and strategies to facilitate active, participatory, and engaging online learning experiences.

By the conclusion of the institute, you will have created an online or blended learning module which will include pedagogically-appropriate assessments, discussions, and additional learning materials. This module will be developed with feedback from the institute facilitators and your colleagues, and demonstrate what you have taken away from this institute.

If you have any questions about this workshop, contact the UW-W Learning Technology Center.

Application Link: https://uwwhitewater.co1.qualtrics.com/jfe/form/SV_3f0THo4dRBWqqm9

TED Tips – Issue 17: Important Developments in Technology for Higher Education — 2018 NMC Horizon Report

This week, I conclude the three part series exploring the New Media Consortium’s Horizon Report. The report “identifies and describes the higher education trends, challenges, and developments in educational technology likely to have an impact on learning, teaching, and creative inquiry.” This week focuses on developments in educational technology.

These developments were chosen because they are likely to drive technology planning and decision making and are organized in time intervals related to their approximate time of wide spread adoption. The report identifies seven broad categories of technologies, tools, and strategies. The categories help us understand where we are today. The developments look ahead where we may be going in the future.

Categories of Technology

Consumer technology are tools originally created for recreational or consumer use. As the technologies become more utilized, they have been used as learning aids. Examples include: drones and wearable technologies like fitness trackers. The move from physical textbook to shorter videos highlights this “consumer demand” driving change in the classroom.

Digital strategies enrich teaching and learning by repurposing older activities for the modern digital classroom. They often reinvent conventional ideas to create meaningful 21st century experiences. The transformation of a pager to a cell phone to a smartphone exemplifies this march towards digitalization. Other examples include: The use of location intelligence (GPS), digital makerspaces, and applying concepts of gamification to the classroom.

Enabling technologies transform what we expect of our devices. The classic example is the voice activated computer as depicted in Star Trek; but more commonly realized through Alexa, Siri, and the Google Assistant. Those enabling technologies allow us to do more things. The trend towards cord-cutting is another example.

Internet technologies represent the underlying digital infrastructure. Internet technologies allow us to interact seamlessly and connect more devices in more ways. The “Internet of Things” is an example of how more components in the wired world are being connected to the internet. Another way to think about this is the idea that the Internet is a “utility” — along with the corresponding Digital Divide that highlight inequalities in the infrastructure.

Learning technologies are resources specifically developed for education. They help make learning accessible and available to all. Our digital learning environment is an example. Learning environments are increasingly customizable and personalized. Online courses and the related mobile learning platforms expand the access of education. Adaptive learning is another example of a learning technology. Larger systems like Lynda.com have been developed that offer training and learning at our fingertips. Fully online programs have redefined higher education possibilities…and created new opportunities.

The rise of social media technologies have changed communication and interpersonal relationships. Students communicate and collaborate quickly online. While research used to be the domain of the library, Google has become our primary search engine. Social networks, crowdsourcing, and issues regarding online identity and privacy fall in this category. Students can use sites like Facebook and Instagram to share and retrieve information and multimedia quickly.

Important Developments in Technology for Higher Education

Developments in Technology for Higher Education

Developments in Technology for Higher Education

Finally, visualization technologies are a growing set of tools that allow for large sets of information to be analyzed and displayed. They enable easier data driven decisions by making the complex simple.  Large sets of information can be visualized in real time.  New areas of virtualization and augmented or mixed realities fit into this broad category. Another example is 3D printing.

With the categories in mind, I want to briefly identify the important developments in educational technology for higher education as identifies in the Horizon Report. A key criterion for inclusion in the report was its potential relevance to teaching, learning, and creative inquiry in higher education.

Time-to-Adoption Horizon: One Year or Less

Analytics Technologies: Data and big data are being used more frequently to support higher education…and there is a continued focus on measuring learning. Using “grades” as an analytics tool for students to measure their success is nothing new. Instructors, students, administrators and teachers are relying on more high tech analytics to provide insights to complete their tasks. For examples, analytics technologies can help identify at-risk students and trigger interventions. Analytics can be used by students to guide and improve their own learning and by teachers to improve outcomes and tailor content in the classroom. Post education career options can be enhanced by connecting into resources liked LinkedIn that offer data-driven, analytics to help customize pathways to employment.

Makerspaces work by bringing together experts and novices from a variety of disciplines to design, build, invent, and rethink various products. Makerspaces connect higher education and industry. These spaces often include computers, power tools, 3D printers, and other technologies. A perceived benefit of makerspaces is that it engages learners to develop hands-on learning.

Time-to-Adoption Horizon: Two to Three Years

Adaptive Learning: Last week we explored a pilot project on Adaptive Learning here at the University of Wisconsin Whitewater. Adaptive learning is one technique for providing personalized learning, which aims to provide efficient, effective, and customized learning paths to engage each student. Finding the correct applications, developing the pathways, implementing the solutions, will take time.

Artificial Intelligence is no longer in the realm of fiction! Amazon uses it to predict products you may be interested in (and they want to sell); google uses it to guess what you will type next and search for; advertising uses it to find ways to connect individual products to users. Self-driving cars appear imminent. In education, Artificial Intelligence is becoming increasingly utilized for implementing today’s leading pedagogical trends, such as personalized learning. Analytics technologies allow us to do descriptive and diagnostic work; artificial intelligence will allow us to do more predictive and prescriptive work.

Time-to-Adoption Horizon: Four to Five Years

Mixed Reality is an emerging environment where digital and physical objects co-exist. The augmented reality game Pokémon Go is an example of this intersection. In education, virtual reality simulations have be used to train and asses medical students; first responders have trained in mixed reality environment overlaying hot-spots and other hazards. In the social sciences mixed reality tools have allowed for the virtual recreation of historical landmarks and allowed students to interact with virtual residents.

Robotics: The Harvard Business Review notes… “We expect the global industrial robot population to double to about four million by 2020, changing the competitive landscape in dozens of fields — from underground mining to consumer goods and aerospace manufacturing.” They go on to provide an example: “Foxconn, which employs more than a million workers in mainland China, plans to automate 70% of its assembly work within the next three years.” Higher education faces a significant challenge: preparing students for success in the next generation workforce and addressing corresponding emergent societal challenges.

I hope this exploration of the 2018 Higher Education Horizon Report has provided a window into the future. The report is provides a lot of ideas to fuel our themes of Technology, Education and Design. Next week offers a change of pace as I will provide updates from the 2018 Quality Matters Connect conference from St. Louis!

– Ted Witt
Teaching, Learning, and Technology Consultant

RESOURCES:
2018 NMC Horizon Report
Citation: Samantha Adams Becker, Malcolm Brown, Eden Dahlstrom, Annie Davis, Kristi DePaul, Veronica Diaz, and Jeffrey Pomerantz. NMC Horizon Report: 2018 Higher Education Edition. Louisville, CO: EDUCAUSE, 2018.
https://library.educause.edu/resources/2018/8/2018-nmc-horizon-report
https://creativecommons.org/licenses/by/4.0/

Examples and further Reading:

Learning Analytics: https://tech.ed.gov/learning-analytics/

Makerspaces: http://isam2018.hemi-makers.org/

Adaptive Learning: http://edtechreview.in/trends-insights/trends/2923-the-role-of-adaptive-learning-in-education

Artificial Intelligence: 7 Roles for Artificial Intelligence in Education by Matthew Lynch
https://www.thetechedvocate.org/7-roles-for-artificial-intelligence-in-education/

Augmented Reality: https://www.researchgate.net/publication/271706077_Augmented_Reality_application_in_Higher_Education

Robotics: Building Tomorrow’s Robots by Gregory Mone
https://www.technologyreview.com/s/609004/building-tomorrows-robots/

The Age of Smart, Safe, Cheap Robots Is Already Here
https://hbr.org/2015/06/the-age-of-smart-safe-cheap-robots-is-already-here

Register for the final “Poll Everywhere” workshop of the semester

There is still some time to learn how to use Poll Everywhere this semester!

Poll Everywhere allows students to submit answers on the Poll Everywhere website, the mobile app, or even through text messages to close or open-ended polls that you create. In the video below, Assistant Professor of Political Science Eric Loepp discusses how he used Poll Everywhere in his course.

If you are interested in learning more, register for the LTC’s workshop at noon on Thursday, Novermber 15th!

If you have any questions about Poll Everywhere or any other learning technology, feel free to contact the UW-Whitewater Learning Technology Center.

TED Tips – Issue 16: Spotlight on Adaptive Learning

This week, I want to explore Adaptive Learning and examine a pilot project running at Matt VickUW Whitewater. Over the summer of 2018, Matt Vick piloted adaptive learning in his own course using the platform “Realizeit.” He is now working with other instructors to use the platform in their courses. Matt is currently the Interim Associate Dean of the UW-Whitewater School of Graduate Studies and Continuing Education.

What is Adaptive Learning?

Adaptive Learning is an education method that creates a personalized, individual experience for a learner.

“Adaptive learning is one technique for providing personalized learning, which aims to provide efficient, effective, and customized learning paths to engage each student. Adaptive learning systems use a data-driven approach to adjust the path and pace of learning, enabling the delivery of personalized learning at scale.” – ELI 7 Things You Should Know About Adaptive Learning

Adaptive platforms likes Realizeit provide real-time feedback and data to assess student knowledge and progress toward mastery. Learners get customized content specifically tailored to their learning. If they can demonstrate that they already know a concept, they do not need to repeat it. It “adapts” to account for prior knowledge. Not every student is going to see every piece of content; they see just what they need to learn and do not already know.

Instructors get insights into their students’ progress through the class. An instructor would spend less time working on the content delivery or knowledge transfer but instead focus their interactions on higher-level applied thinking.

realizeit learning progress

Learning Progress as viewed by students

That is similar to what Matt experienced in his “Teaching Science in Elementary and Middle School” course this summer. After creating the map of the nodes, Matt created text and provided video links for learning objects in various nodes the corresponded to knowledge areas students needed to know. The Realizeit system determines knowledge for these areas – students that already knew the content would not need to work through those areas. They were able to review questions and information in places they may not be that strong. An example of a learning map is shown.

What are some the challenges to adaptive learning?

One of the challenges was building the banks of questions to differentiate levels of learning and determine what students knew. This was a large amount of work. Matt created additional content and assessment questions. The team hired a student worker to review the questions for formatting and display and to help troubleshoot and test the system. Students can repeat nodes to work towards mastery. Writing these questions requires more content. New models are needed to differentiate learning…if there are multiple paths you need multiple layers of assessment to determine knowledge.

It is important to note that adaptive learning does not replace reading, or homework, or other more traditional activities in the classroom. Each node requires content! While Realize it determines an individual student’s knowledge of a particular topic, the platforms delivers lesson plans and content. Not every student will know the same things about a topic. For the structure of Matt’s “Teaching Science in Elementary and Middle School” course, there were additional activities outside of the adaptive platform. An example of a Lesson Path follows.

Lesson Note in Realizeit

Screenshot of a lesson node from RealizeIt

What were some of the lessons learned?

While Matt spent a greater amount of time to set up the course, once it was in place, he was able to provide more attention to specific student needs in the class. He reported that he spent about 10% of his time teaching the course doing lower level remediation which was down from about 30% of a normal section.

Matt reported a few things that he learned this summer during the summer project:

  • It took a LOT of time to set up, map, and configure and configure the course. An adaptive platform requires that content be restructured and rebuilt. Because each student will know different things from a knowledge set more content is needed.
  • Students adapted to the system much more easily than anticipated. It was intuitive and easy to use from the student’s point of view.
  • The determine knowledge algorithms worked! This provided a great way to validate prior learning and provide individual learning experiences.

Adaptive learning could benefit others by rethinking course content into smaller chunks. Low stakes, granular assessments help adult learners or accelerated learners move through a course at different paces. These adaptive learning structures help validate non-credit learning processes and honor the time and information students already know. A system like Realizeit could benefit courses that contain a large body of knowledge…especially for content that instructors think students should really know.
Adaptive learning has a lot of potential. Creating personalized learning paths in an automated and individual way could benefit students. Adaptive platforms could deliver large bodies of knowledge more efficiently than traditional methods.

– Ted Witt
Teaching, Learning, and Technology Consultant

RESOURCES:

7 Things You Should Know About Adaptive Learning

RealizeIt

TED Tips – Issue 15: 23 Things for Digital Knowledge

Two weeks ago in TED Tips Issue 13 one of the solutions to the challenge of Digital Literacy caught my attention. When digging deeper into that solution, I realized that the “23 Things” course was easily adaptable, well designed, and loaded with great examples. It has potential application in the classroom and for personal development. It’s also free! Let us explore this solution this week: “23 Things for Digital Knowledge.”

What are “23 Things for Digital Knowledge”?

23 Things for Digital Knowledge

23 Things for Digital Knowledge

The University of Edinburgh’s 23 Things for Digital Knowledge is an award winning, self-directed course. The course aims to expose you to a range of digital tools for your personal and professional development as a researcher, academic, student, or professional. The aim is for you to spend a little time each week, building up and expanding your skills. There are 23 “Things” to explore: ideas, tools, and tips related to Digital Literacy. The program is free to anyone who has access to a computer and the internet.

The University of Edinburgh’s program was itself inspired by previous iterations of similar activities. The original program started as part of “Learning 2.0 Program” at the Public Library of Charlotte & Mecklenburg County in the USA in 2006. That was a discovery program designed to encourage staff explore new technologies at ran for 8.5 weeks. In its current open source iteration as published by the University of Edinburgh, the content is free and self-paced.

How does it work?

Each “Thing” starts with an introduction, a definition or description usually accompanied with a short video or two. There are links to brief reading material. There is a “hands-on” task and further digital exploration. For example, Thing 4 is about “Digital Security.” It defines the terms and explores some use cases. It links to brief reading on “Using Apps Safely and Security” and a practical guide on keeping smartphones safe. Next, you explore the settings on your own device and have the opportunity to change them. Then you research and discover the privacy policies of several applications, websites, and social media services. Finally, there an opportunity for reflection and additional resources and research for further discovery.

The 23 Things are grouped into couplets of related content and activities (with one exception). One hour per week per thing is recommended. The content is further organized into four “focused blocks”: Digital Awareness, Social Digital, Collaboration and Sharing Tools, and Digital Play and Experimentation. The full set program could easily fit within a semester…or a compressed timeline like Winterim. The entire program could be adapted to support a variety of different learning objectives, courses, or programs. Almost every person could benefit from enhanced digital literacy.

Team Application

23 Things for Digital Knowledge has also been adapted for team applications. The Association for Learning Technology (ALT) completed the 23 Things as a team, trying each of them, and discussing those experiences during weekly meetings. That group tried to embrace the course motto and keep things as flexible as possible – but they did set up an internal scratchpad using a shared Google doc for everyone to participate. Maren Deepwell, CEO, provides some insight:

“The experience of taking part as an individual was really rewarding for me. Being in a leadership position means that I don’t often get the opportunity to collaborate or learn alongside colleagues in my day to day work as equals and courses such as this allow me to step back from responsibilities and instead focus on asking questions and discovering new things. The range of topics that the course covered really challenged my digital knowledge and there were plenty of things that I hadn’t really engaged with before. Other tools or platforms were more familiar, but looking at them with a fresh perspective was useful.”

What are the Things?

I thought it might be helpful to provide the full list of 23 Things. If you are interested in adapting the 23 Things program to your class, I would encourage you to try them!  Start with one or two and discover more of the program.  The entire course is built with Creative Commons licensing and is fully and freely adaptable. The supporting website  is free and the activities are varied and fun. I have provided some additional links in the resources section at the end of the blog this week. Feel free to reach out to me in the Learning Technology Center or leave a post in the comments to discuss it further!

23 Things for Digital Knowledge

Thing 1: Introduction
Thing 2: Blogging
Thing 3: Digital Footprint
Thing 4: Digital Security
Thing 5: Diversity
Thing 6: Accessibility
Thing 7: Twitter
Thing 8: Facebook
Thing 9: Google Hangouts/Collaborate Ultra
Thing 10: Wikimedia
Thing 11: Copyright
Thing 12: Open Educational Resources
Thing 13: Video (YouTube/Vimeo/MediaHopper)
Thing 14: Audio (Podcasts/SoundCloud)
Thing 15: Digital Curation
Thing 16: OneNote/ClassNotebook
Thing 17: Geolocation Tools
Thing 18: Augmented & Virtual Reality
Thing 19: Altmetrics
Thing 20: LinkedIn / Academia.edu / ResearchGate
Thing 21: Online Games & Learning Tools
Thing 22: Fun and Play
Thing 23: Reflection

– Ted Witt
Teaching, Learning, and Technology Consultant

RESOURCES:

The University of Edinburgh’s 23 Things for Digital Knowledge. http://www.23things.ed.ac.uk/

Original Learning 2.0 Program. This site was created to support PLCMC’s Learning 2.0 Program; a discovery learning program designed to encourage staff to explore new technologies and reward them for doing 23 Things. https://plcmcl2-about.blogspot.com/

“#23things – how taking part turned into a digital knowledge habit” by Maren Deepwell. CEO Association for Learning Technology. https://altc.alt.ac.uk/blog/2017/01/23things-how-taking-part-turned-into-a-digital-knowledge-habit/#gref

This 23 Things for Digital Knowledge program by Stephanie (Charlie) Farley of The University of Edinburgh is licensed under a Creative Commons Attribution 4.0 International License. The materials are free to share, copy and redistribute in any medium or format. They can also be adapted: remixed, transformed, and built on for any purpose including commercially.

Winterim 2019 Online/Blended Teaching Institute

The UW-Whitewater Learning Technology Center (LTC) is pleased to announce that registration is open for the Winterim 2019 Online/Blended Teaching Institute. Due to popular request, the Online and Blended Teaching Institute will take place in an accelerated format during the 2019 Winterim term. The Online and Blended Teaching Institute is a series of interactive workshops focusing on best practices for teaching online and blended courses. By the conclusion of the institute, participants will develop a course module utilizing best practices for online/blended teaching. To apply, click here. The URL for registration is available at the bottom of this post.

This institute provides you with a foundation in the pedagogy of online and blended instruction focusing on key terminology, principles, and practices. You will explore practical guidelines for teaching online and blended courses, designing content for online and blended courses, and utilizing technology, tools and strategies to facilitate active, participatory, and engaging online learning experiences.

By the conclusion of the institute, you will have created an online or blended learning module which will include pedagogically-appropriate assessments, discussions, and additional learning materials. This module will be developed with feedback from the institute facilitators and your colleagues, and demonstrate what you have taken away from this institute.

Institute Objectives:
• Develop a unit/module utilizing best practices in online/blended course design.
• Demonstrate technological proficiency useful in facilitating online/blended courses.
• Apply methods to facilitate assessment and evaluation.
• Illustrate approaches to building community online.
• Develop strategies for effective time management.

Dates for the 2019 Winterim Online and Blended Institute:
January 4: Face-to-Face meeting, 9:00 am – 4:00 pm
January 11: Face-to Face meeting, 9:00 am – 4:00 pm
January 18: Online using WebEx, 9:00 am – 12:00 pm
Submission of final Institute content February 1st

https://uwwhitewater.co1.qualtrics.com/jfe/form/SV_3f0THo4dRBWqqm9

TED Tips – Issue 14: Feedback and Speed Grader

This week, I wanted to explore some reflections on giving and receiving feedback in the context of an academic setting, share a specific tip as it applies to Speed Grader in Canvas, and finally highlight an upcoming LEARN / LTC workshop that will also explore feedback.

For feedback to be effective it needs a context in which learners have both the ability and opportunity to hear, understand, and act on that feedback. It should help learners reach a goal – provide clarity of what they did well or not do well, and how they can improve that work. Research shows that good feedback should be formative – it should help to improve performance or increase understanding. Feedback should be timely — happen at a moment when it is possible to learn and change. Finally, feedback should be descriptive – directed at fulfilling some clearly defined goal. Another way to put it is that feedback should tell a student what they accomplished (descriptive), what they were asked to accomplish (goal referenced), and what they must do next (goal directed).

ink

feedback can be painful

With that in mind, I want to share an example of actual feedback. It is fortunately not my onus of shame for personally receiving it; however, I was witness when my classmate actually did. It was so laden with ink it actually dripped red. It was fresh. This is likely not the type of feedback I would recommend using, but it is another example of how Fr. William Ryan, SJ made an impression on terrified students. I introduced Fr. Ryan in my Ted Tips Issue 9: First Impressions. This type of feedback definitely made a powerful first impression… and I apologize if I have inadvertently increased your anxiety!

What tools are available to assist in providing good feedback in Canvas?

Providing feedback in Canvas, has never been easier!  Canvas offers a tremendous tool:  Speed Grader.

Speed grader allows you to view and grade student assignment submissions in one place.  You do not need to download papers, then mark them up, and upload them.  Instead, you can directly assign points or use rubrics.  Canvas accepts a variety of document formats including URL submissions.  Some document assignments can be marked up for feedback directly within the submission. You can also provide feedback to your students with text or media comments.

You can use SpeedGrader to:

  • View submission details for each student, including resubmitted assignments
  • Leave feedback for your students
  • Track your grading progress and hide assignments while grading
  • Use rubrics to assign grades

For each student, SpeedGrader has five areas:

  1. View student submissions (text entries, website URLs, media recordings, and/or file uploads). Many file types are able to be previewed directly.
  2. Assign a grade based on your preferred assessment method (points or percentage)
  3. View Rubric to assist with grading (if one is added to the assignment)
  4. View comments created by you or the student about the assignment
  5. Create text, video, and/or audio commentary for the student

Video tip!

524 – SpeedGrader™ Overview from Instructure Community on Vimeo.

Upcoming workshop

If you are interested in learning more about feedback and strategies, I want to up invite you to check out then next LEARN Center / LTC workshop in the 2018-2019 “Back to Basics to Balance Workload.” Next Workshop: Focused Strategies for Providing Formative Assessment by Dana Prodoehl, Alexis Piper, Trudi Witonsky.

Thursday, October 18th, 12:30 – 1:45, UC259A (lunch is provided).  Sign up here:  https://my.uww.edu/signup/Public/Available/15834

At this workshop, panelists will draw on current pedagogy to discuss strategies for providing focused feedback to students at they are engaged in active learning activities. Some of the strategies will be time-saving. Others help instructors direct feedback in productive ways to foster student learning and development. An LTC representative will also be on hand to provide a brief overview of some of the feedback tools in Canvas, along with tips for utilizing them.

– Ted Witt
Teaching, Learning, and Technology Consultant

RESOURCES:

https://my.uww.edu/signup/Public/Available/15834

https://blogs.uww.edu/instructional/2018/08/31/ted-tips-issue-9-first-impressions/

 

Fall 2018 “Teaching with Webex Teams Bootcamp” Begins Next Week!

The LTC’s Fall 2018 “Teaching with Webex Teams Bootcamp” begins next week in McGraw 19A. The three sessions take place on a series of Wednesday afternoons (10/10, 10/17, 10/24) from 3:00 pm to 3:45 pm. Any instructor interested in using Webex Teams is welcome; registrations are encouraged. You do not need to attend all sessions, but session two and session three build upon the knowledge of the first session.

Webex Teams

Wednesday, October 10, 2018: Why Should I Use Webex Teams?

This first session introduces participants to Cisco Webex Teams, and why instructors and students might benefit from incorporating it. Participants will be introduced to the concepts of “Teams” and “Spaces.” Facilitators will provide examples to help participants understand what Webex Teams is (and is not), how Webex Teams works, and the purpose in using Webex Teams.

Wednesday, October 17, 2018: How Do I Use Webex Teams?

This second session provides participants with a hands-on technical training with Cisco Webex Teams. Participants will practice creating “Teams” and “Spaces,” as well using Webex Teams to communicate and collaborate with others.

Wednesday, October 24, 2018: Now What Do I Do With Webex Teams?

This third, and final, session provides participants with a forum to discuss potential applications of Webex Teams in their teaching. Facilitators will provide participants with “best practices” for using Webex Teams based on recent pilots at UW-Whitewater.

Please note: There is no stipend associated with attending the “Teaching with Webex Teams Bootcamp.” However, if you complete all three sessions, you will receive a badge. The “Teaching with Webex Teams Bootcamp” is the same program as Spring 2018’s “Teaching with Spark Bootcamp.”

If you have any questions about the “Teaching with Webex Teams Bootcamp,” or any other LTC training or workshop, feel free to contact the UW-Whitewater Learning Technology Center.

Still Time to Apply for the LTC’s Spring 2019 Adaptive Learning Project!

Cerego Logo
Cerego
Adaptive Learning Platform

There is still time to apply for the LTC’s Spring 2019 Adaptive Learning Project using Cerego

Instructors participating in the adaptive learning project will receive a stipend to compensate the work they put into their course redesign. If all required components are completed, participating instructors can expect to receive a stipend of $1000.

Instructors have flexibility in determining the course in which to implement the adaptive learning platform. By taking part in the project, instructors agree to fully participate in, and complete, all project requirements. The following semester-by-semester breakdown conveys the expectations for participating instructors:

Cerego phone app
Cerego Phone App

Fall 2018

  • Attend faculty development sessions with LTC staff (dates TBD); and
  • Create, and present, a detailed plan for use that specifies how adaptive learning will be used in one Spring 2019 course.

Winterim 2018-2019

  • Revise detailed plan for use, and submit revised plan to LTC.

Spring 2019

  • Conduct at least one course using adaptive learning (as described in your plan for use); and
  • Complete early semester “check-in” form for LTC staff; and
  • Attend faculty development session focused on sharing experiences using adaptive learning (date TBD); and
  • Support the LTC in administering an end-of-semester (IRB approved) survey about the course to students.

Summer 2019

  • Complete video reflection on using adaptive learning in the course. This video reflection will be scheduled during late Spring semester or Summer 2019, at your convenience. The purpose of the video reflection is to share what was learned with other instructors who may be interested in using adaptive learning in the future.

Ready to get started? See the full call for participants, and apply here.

Need more information on the project? Attend an information session or contact the Learning Technology Center.

Need more information on Cerego and student learning? Read about how instructors at Western Idaho transformed their Microbiology course using Cerego.

Webex Teams Outage Update – Services Restored

As of this afternoon, Webex Teams messages, spaces, and teams appear to be fully restored. Cisco reports that a few issues may persist for the next day or two, but services are more-or-less fully restored.

You can continue to monitor the updates on Cisco’s website, or reach out to the Learning Technology Center with any questions.