TED Tips – Issue 24: Winter Break!

As the 2018 Fall Semester concludes, I want to reflect on the first six months of writing this blog. It has been a great honor to share discoveries, explore new ideas, and write about topics related to Technology, Education, and Design. I hope that these TED tips continue to inform and inspire as we celebrate teaching and learning at the University of Wisconsin Whitewater.

RELAX

Winter Break

Over the last six months, we have explored the difference is between a Learning Management System (LMS) and a Digital Learning Environment (DLE). This distinction is important as it helps to lay the foundation for some of the key decisions applicable to the migration from D2L to Canvas at Whitewater and throughout the UW System.

Canvas has been a source for several posts. The LTC Canvas peer mentors shared some of most important lessons learned while working with Canvas in the classroom. We looked at ways to support communications in Canvas and the importance of making a good first impressions. We explored grading and using Speed Grader in Canvas.

What are some different ways technology can be used in the classroom to support your teaching learning? Tools like Poll Everywhere can increase student engagement and interaction. “23 Things for Digital Knowledge” provided activities that can build student fluency in digital literacy.

TED Tips have explored the 2018 NMC Horizon Report and its view the trends, challenges, and developments in educational technology as it impacts higher education. Using the Horizon Report provides a lens to highlight pilots and innovative work taking place on campus like Adaptive Learning.

The blog will continue to promote workshops sponsored by the Learning Technology Center and its many partners and collaborators. For example, there is a series of upcoming Canvas workshops this winter: Canvas Open labs, hands on workshops for newcomers to Canvas, Construction Zones to help instructors move their courses from D2L to Canvas, and deep dives into single topics to help with your teaching. Grading in Canvas and building and using rubrics will be explored in early January. For a full list of times and locations of the upcoming winter Workshops visit the LTC. https://blogs.uww.edu/instructional/2018/12/12/canvas-workshops-winter-2019/

The next session in the 2018-19 UW-Whitewater LEARN Center/Learning Technology Center Workshop Series: “Back to Basics to Balance Workload” is Thursday, January 10th from 10:00am to 2:00pm in the University Center. This four hour workshop includes lunch and is designed as a hands-on activity to help prepare for your spring classes! Session Four: Setting the tone early saves time in the long run: Crafting your syllabus and engaging students before the first day of class and beyond.

During the morning session of the workshop, presenters will share evidence-based strategies for creating a more learner-centered syllabus and share tips for engaging students from the first day (and even before class begins!). After a lunch discussion, participants will learn more on how to better utilize Canvas in their courses in a way that clarifies organization and sets expectations in a more transparent manner. Participants will end the session with time to revise their syllabi, first day activities, and/or Canvas course pages and share their materials for small group feedback.

Participants will leave with:

  • An overview of best practices for syllabus development
  • Experience with a variety of first day activities that can increase student engagement and sense of community
  • Ideas to organize their Canvas course pages
  • Revised syllabi/activities to enhance student engagement

To register for this workshop: https://my.uww.edu/signup/Registration/Details/15867

Thank you for taking the time to read these posts! TED Tips will return in 2019. Topics next year will build on and support some of the upcoming workshops with TED Tips planned to explore several types of rubrics, building them in Canvas, design of a course homepage, navigation, analytics, and many others. I hope to experiment a bit more in format and content and hope to record the occasional complementary podcast! Until then, have a great holiday break, recharge, and relax! See you next year!

– Ted Witt
Teaching, Learning, and Technology Consultant

Resources

LTC Canvas Peer Mentors http://www.uww.edu/icit/ltc/canvas-portal/peer-mentors

Canvas Workshops Winter 2019
https://blogs.uww.edu/instructional/2018/12/12/canvas-workshops-winter-2019/

LEARN Center/Learning Technology Center Workshop Series:  “Back to Basics to Balance Workload.”  Session Four: Setting the tone early saves time in the long run: Crafting your syllabus and engaging students before the first day of class and beyond. https://my.uww.edu/signup/Registration/Details/15867

TED Tips – Issue 15: 23 Things for Digital Knowledge

Two weeks ago in TED Tips Issue 13 one of the solutions to the challenge of Digital Literacy caught my attention. When digging deeper into that solution, I realized that the “23 Things” course was easily adaptable, well designed, and loaded with great examples. It has potential application in the classroom and for personal development. It’s also free! Let us explore this solution this week: “23 Things for Digital Knowledge.”

What are “23 Things for Digital Knowledge”?

23 Things for Digital Knowledge

23 Things for Digital Knowledge

The University of Edinburgh’s 23 Things for Digital Knowledge is an award winning, self-directed course. The course aims to expose you to a range of digital tools for your personal and professional development as a researcher, academic, student, or professional. The aim is for you to spend a little time each week, building up and expanding your skills. There are 23 “Things” to explore: ideas, tools, and tips related to Digital Literacy. The program is free to anyone who has access to a computer and the internet.

The University of Edinburgh’s program was itself inspired by previous iterations of similar activities. The original program started as part of “Learning 2.0 Program” at the Public Library of Charlotte & Mecklenburg County in the USA in 2006. That was a discovery program designed to encourage staff explore new technologies at ran for 8.5 weeks. In its current open source iteration as published by the University of Edinburgh, the content is free and self-paced.

How does it work?

Each “Thing” starts with an introduction, a definition or description usually accompanied with a short video or two. There are links to brief reading material. There is a “hands-on” task and further digital exploration. For example, Thing 4 is about “Digital Security.” It defines the terms and explores some use cases. It links to brief reading on “Using Apps Safely and Security” and a practical guide on keeping smartphones safe. Next, you explore the settings on your own device and have the opportunity to change them. Then you research and discover the privacy policies of several applications, websites, and social media services. Finally, there an opportunity for reflection and additional resources and research for further discovery.

The 23 Things are grouped into couplets of related content and activities (with one exception). One hour per week per thing is recommended. The content is further organized into four “focused blocks”: Digital Awareness, Social Digital, Collaboration and Sharing Tools, and Digital Play and Experimentation. The full set program could easily fit within a semester…or a compressed timeline like Winterim. The entire program could be adapted to support a variety of different learning objectives, courses, or programs. Almost every person could benefit from enhanced digital literacy.

Team Application

23 Things for Digital Knowledge has also been adapted for team applications. The Association for Learning Technology (ALT) completed the 23 Things as a team, trying each of them, and discussing those experiences during weekly meetings. That group tried to embrace the course motto and keep things as flexible as possible – but they did set up an internal scratchpad using a shared Google doc for everyone to participate. Maren Deepwell, CEO, provides some insight:

“The experience of taking part as an individual was really rewarding for me. Being in a leadership position means that I don’t often get the opportunity to collaborate or learn alongside colleagues in my day to day work as equals and courses such as this allow me to step back from responsibilities and instead focus on asking questions and discovering new things. The range of topics that the course covered really challenged my digital knowledge and there were plenty of things that I hadn’t really engaged with before. Other tools or platforms were more familiar, but looking at them with a fresh perspective was useful.”

What are the Things?

I thought it might be helpful to provide the full list of 23 Things. If you are interested in adapting the 23 Things program to your class, I would encourage you to try them!  Start with one or two and discover more of the program.  The entire course is built with Creative Commons licensing and is fully and freely adaptable. The supporting website  is free and the activities are varied and fun. I have provided some additional links in the resources section at the end of the blog this week. Feel free to reach out to me in the Learning Technology Center or leave a post in the comments to discuss it further!

23 Things for Digital Knowledge

Thing 1: Introduction
Thing 2: Blogging
Thing 3: Digital Footprint
Thing 4: Digital Security
Thing 5: Diversity
Thing 6: Accessibility
Thing 7: Twitter
Thing 8: Facebook
Thing 9: Google Hangouts/Collaborate Ultra
Thing 10: Wikimedia
Thing 11: Copyright
Thing 12: Open Educational Resources
Thing 13: Video (YouTube/Vimeo/MediaHopper)
Thing 14: Audio (Podcasts/SoundCloud)
Thing 15: Digital Curation
Thing 16: OneNote/ClassNotebook
Thing 17: Geolocation Tools
Thing 18: Augmented & Virtual Reality
Thing 19: Altmetrics
Thing 20: LinkedIn / Academia.edu / ResearchGate
Thing 21: Online Games & Learning Tools
Thing 22: Fun and Play
Thing 23: Reflection

– Ted Witt
Teaching, Learning, and Technology Consultant

RESOURCES:

The University of Edinburgh’s 23 Things for Digital Knowledge. http://www.23things.ed.ac.uk/

Original Learning 2.0 Program. This site was created to support PLCMC’s Learning 2.0 Program; a discovery learning program designed to encourage staff to explore new technologies and reward them for doing 23 Things. https://plcmcl2-about.blogspot.com/

“#23things – how taking part turned into a digital knowledge habit” by Maren Deepwell. CEO Association for Learning Technology. https://altc.alt.ac.uk/blog/2017/01/23things-how-taking-part-turned-into-a-digital-knowledge-habit/#gref

This 23 Things for Digital Knowledge program by Stephanie (Charlie) Farley of The University of Edinburgh is licensed under a Creative Commons Attribution 4.0 International License. The materials are free to share, copy and redistribute in any medium or format. They can also be adapted: remixed, transformed, and built on for any purpose including commercially.