The Doom Soundtrack, released in 2016, it’s a mix of metal, electronic, and ambient sounds. Oddly, even the electronic music still sounds like it belongs on a metal track, especially during Mastermind. The synth beat found in Vega Core keeps a quick pace. BFG Division is likely the heaviest song on the album, which alternates between three riffs for over eight minutes, with the other contender being Rip and Tear, which starts off with the most varied riff found on the album. There’s also four audio files found in the game used to help set the atmosphere. Transistor Fist, SkullHacker, and Damnation all provide slamming drums and quick riff sections. There are a handful of “filler songs,” such as The Stench and Residual, that are just ambient sounds found in between combat.
When talking about this album, I highly recommend finding the versions ripped from the game, because the six minute version of Rip and Tear is one of the greatest songs I have ever heard. It’s a mix of heavy guitar, slamming drums, with plenty of kick, alternating with a demonic low alarm and growl. There’s also plenty of alternate versions of Flesh and Metal, and other songs that were cut up to create the songs on the CD.
As someone who typically doesn’t like synthesized sounds, I surprised myself when I found I liked this album. I think it’s the pace of the songs that leads me to like the electronic sounds. The mix of metal and synth electronic creates a unique sound that sets up a great atmosphere that makes me think I’m playing Doom just when I’m listening to the album.