The world of Massively Multiplayer Online Games(MMOs) is often one of excess. It seems like a new MMO pops up every few weeks, and most of them never garnish a player base large enough to keep it alive for very long. On top of that, every MMO is compared to World of Warcraft, which is majorly unfair for newer contenders. Along the same lines, most MMOs primarily come from eastern markets, many originating in Korea(and their bootleg spawns in China, but that’s a separate topic). The massive amount of structure an MMO needs to have at launch, and the continual extension of that content is a very large undertaking. Oftentimes, people will use Final Fantasy XIV’s disastrous launch and buggy release as an example when talking about this topic. While they’ve certainly cleaned up their act and made an entirely new game in the background, while also updating their buggy copy to retain their fan base, it’ll still take some time for their reputation to recover. Most other MMOs aren’t lucky enough to be backed by huge gaming companies that can cover their losses in such a way, and many are starting to switch to mobile games rather than full releases on PC.
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Part 1, Communication basics here.
Just like with traditional sports, eSports are played on a specific playing field that players are confined to. Some maps do this with invisible/impassable walls, and others with cliffs or insta-death locations. Games have very defined out of bounds areas due to the nature of video games, which means there’s no need for out of bounds rules that traditional sports like soccer or American football utilize. If players find a way to exit out of these zones, more often than not, they’ll fall through the map eternally, resulting in many games using a death floor in order to prevent infinite falls/loops. Competitive games are usually in a state of “perpetual beta” much like internet browsers are, constantly evolving and changing to meet the needs of the fan base.
My friend group and I are gamers by heart, and the majority of us know each other in real life. Oftentimes, when we can’t find time to hang out together, we’ll play online games in order to bridge the gap. As you can imagine, multiplayer and cooperative games are heavily valued in our group, and we often try to find new games to play with one another if certain members aren’t up to play one of our usual picks like League of Legends(LoL), Counterstrike : Global Offensive(CS:GO), or PlayerUnknowns Battlegrounds(PUBG). This usually stems from our competitive nature, from when we played smash bros at each others houses back in high school, however, cooperative games with a challenge are just as good.
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