Competitive

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Part 2: Knowing your playing field here.

Unfortunately for the introverts out there, communication is an absolute must in team oriented competitive games(which are often the biggest eSports due to the dynamism provided from having multiple players working in conjunction). While there are certainly games that don’t require having a partner/teammates such as real time strategy(RTS) games like Starcraft, fighting games like Street Fighter/SSB Melee, or even speed-running, most big eSports titles will involve communication in some way. Most professional teams in eSports are starting to adopt coaches to make communication as efficient as it can be. South Korea has a leg up on the rest of the world in this regard. Their background in eSports from the Starcraft era, along with their infrastructure and cultural appeal for eSports, has come to fruition in the modern day.

So what is communication?

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While competitively playing is all well and good, nothing beats playing games casually with friends. Whether you meet them online because they were a cool person in-game, or you just play with your real life friends to keep in touch when you can’t make plans, casual gaming is an extremely important part of the development of the digital and electronic market and, by extension, eSports. As such, games that focus on the casual market and have enough content to keep them interested(whether through DLC, updates, bug fixes, new characters, artwork, videos, community interactions, etc) tend to do quite well in the digital age.

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