Gamification, February 19 – 20, 2014
The innovative use of technology in higher education continues to provide new possibilities for enhancing teaching and learning. Feel free to bring a lunch and join us!
Gamification is the application of game elements and game-like thinking to course materials to encourage active learning and deepen student engagement. Gamification can improve student motivation, inspire increased interactivity in your classroom, and allow you to reward successful completion of learning outcomes in new ways. Models of gamification, along with simple yet creative ways to add gamification techniques to your D2L course, will be discussed.
Wednesday, February 19, 2014 from Noon to 1 p.m
Thursday, February 20, 2014 from 11 a.m. to Noon
Location: iCIT Training Center, McGraw 112
To register for one or all of these “Snackable Series” sessions, please sign up at: http://signup.uww.edu Seating is limited.
If you have any questions regarding the Snackable Series and its sessions, please contact the UW-W Learning Technology Center.