First off, I want to thank everyone for reading throughout the semester. I’ve put quite a bit of time and effort into these posts (probably more than was expected or required of me), because I enjoy talking about these things.
I’m sure some of the topics I discussed at length were fairly uninteresting or even boring to some readers, but even still, I appreciate the positive support and feedback I’ve received.
With that out of the way, I figured I’d talk about my plans moving forward – specifically in relation to this blog.
Plans in Regards to Drawing
As I’ve expressed in a few of my posts, the art related posts take a long time to plan out, draw for, and put together. It’s a huge time sink. Most of the instructional art posts took me around 6+ hours to write.
Plus, I’m not really qualified to teach most of the subjects I’ve been discussing – not yet, at least. Maybe I will be sometime in the future.
At the moment, I’m a student. I need to spend more time improving my skills, and less time talking about them.
Less talking, more doing.
Plans in Regards to Game Development
Game development is a little easier for me to talk about.
As a subject, game development comes a bit more naturally to me than drawing, and the posts themselves are much easier for me to plan out and put together.
Unfortunately, even though game development is generally easier for me to post about, I can’t discuss it as readily.
I don’t want to share too much about my game. This is a sentiment I’ve expressed several times throughout my recent posts.
I’m fairly secretive and protective of my methods, and even though I’ve only shared a fraction of the ideas and mechanics of my game, I still feel as though I’ve overshared a little bit.
There’s a lot that I haven’t talked about, and I’d like to keep it that way.
What Does That Mean For the Blog?
Well, I’d certainly like to keep the blog around. I’ve put quite a lot of time and effort into this blog over the past couple months, and it’d be a shame for it to go to waste.
With that in mind, I’ll be speaking with the professor and UW-W to figure out how I can keep this blog under my name and control after the semester, and after I graduate, if at all possible.
That said, I don’t think I’m going to be updating this blog frequently, if at all.
I’m extremely busy, and I simply do not have the time, nor the energy to regularly update this blog.
And again, game development, the topic that’s easier for me to talk about, is something I want to avoid discussing at-length.
For Those Who Are Interested In Supporting Me
Obviously, this blog was part of a class assignment, but some of the engagement I received throughout the semester seemed genuine.
Art
So, for those of you who were or are actually interested in following my progress, whether in terms of art or game development, the best thing you can do is follow my art Instagram.
It’s the only social media platform that I update semi-regularly.
I’ll be posting my art (of course), along with some game development stuff moving forward.
Game development posts on that account will likely be related purely to the pixel art and animation side of things.
Even if I wanted to share story details, Instagram isn’t exactly the most convenient way to do that.
Game Development
As for (more specifically) following the development of my game.. Aside from following me on Instagram, there aren’t a wealth of options.
I won’t be posting about my game publicly until it’s almost done – which probably won’t be for at least two years.
If you’re really interested in following the development and/or release of my game on as many platforms as possible, you can find me on RPGMaker.net. This will be the first place I upload Deep Graves.
I’ll probably upload it to Gamejolt and/or Itch.io as well, but RPGMaker.net will be the most reliable place to check.
Again, I won’t be posting anything about it online until it’s nearly finished, so if you’re sitting around waiting for an update, you’re gonna be waiting for a while.
Thank You!
With all that said and done, I’d like to once again thank you for reading this post, and for reading my posts throughout the semester.
Disclaimer
All information in these posts is my own words, unless explicitly stated otherwise. None of this information is quoted, nor paraphrased, unless explicitly stated otherwise. Any similarities between my own words, and the informative sources/hyperlinks provided is purely coincidental, unless explicitly stated otherwise.
In any case where I am using someone else’s words (or imagery), the source will be cited internally, with a link to that source provided either within the internal citation, at the end of the post under “Sources,” or both.
May 1, 2021 at 1:27 am
Hi Makai,
I definitely think you put informative and interesting posts. I enjoyed reading this blog, and I will definitely be waiting for your game. Good luck with your game and continuing the blog!
May 1, 2021 at 8:25 pm
Thank you for the support, Mohammed. I’ve appreciated your input throughout the semester.
If you end up playing my game when it comes out, it’d mean a great deal if you reviewed it as well. RPGMaker.net has a built in review system, so I’d love to hear what you (or anyone else who plays the game) thinks of it – good or bad.
May 4, 2021 at 1:00 am
Throughout the semester I have enjoyed coming over to your blog and reading your content on art and game development. As an artist, I always like to see/hear about other artists’ techniques and art. As for game development, your blog has opened up completely new knowledge for me. Since I have a great interest in games, it was interesting to get to know a bit about the development of them. I completely understand that it will be hard for you to post about your game in the future, but I definitely want to check it out once you are finished!
May 4, 2021 at 5:22 pm
That’s the greatest compliment/encouragement I can receive.
I believe you’re already following my art account on Instagram, which, as I said in this post, is probably the best way to stay tuned about the game’s progress.
Otherwise, keep your eye on my RPGMaker.net account, and you should see something about the game within the next 2 years or so.
May 4, 2021 at 5:55 pm
Well, It has been a joy to read your blog this past semester. I’d love to see it continue, but I definitely understand being busy with school and whatnot. Either way you choose to go, good luck!
May 4, 2021 at 7:33 pm
I appreciate it, thank you.
If you’ve got Instagram, feel free to give me a follow. I’m sure I’ll be posting about my game on occasion.
In any case, thanks for the support, hopefully you’ll be able to find my game and give it a try whenever it ends up being completed.
May 5, 2021 at 12:11 am
Hi! I really hope you continue your blog- I’ve loved returning to it every week and think you have a lot of very interesting things to share! Also, good luck as you continue to work on your game and I hope to play it someday!
May 5, 2021 at 4:49 pm
I appreciate the support.
We’ll have to see how things turn out, I’ve a ton of work ahead of me in terms of developing the game, so I can’t imagine I’ll have a wealth of time to post on this blog, unfortunately.
In any case, I hope you end up playing the game at some point – that would mean a lot.
January 24, 2022 at 8:40 am
You have shared great posts throughout your semester!
Wish you good luck for your future
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