Category Makai’s Game Development

Posts related to, or involving my own work in game design and development.

Future Of This Blog, And The End Of The Semester

First off, I want to thank everyone for reading throughout the semester. I’ve put quite a bit of time and effort into these posts (probably more than was expected or required of me), because I enjoy talking about these things…. Continue Reading →

DEEP GRAVES; The Challenges of Good Game Design

If my interpretation of the class schedule is correct, this will be my penultimate post.Since I don’t have time to draw out any doodles for an art related post, I figured I’d end on a game development post.I’ve also been… Continue Reading →

[How to Draw] The Importance of Schedules

Schedules are not something unique to drawing or game development – I’m sure many of you follow some sort of schedule, whether it’s strict, or deliberately nebulous. Schedules are a pretty important part of my everyday life, so I figured… Continue Reading →

DEEP GRAVES; A Proper Introduction to My Game

Deep Graves (which I sometimes write as DEEP GRAVES), is the working title of my RPG Maker 2003 game, which I’ve been developing for about a year, now. This post will serve as a proper introduction to the project, since… Continue Reading →

RPG Maker 2003, and My Inspirations as a Game Developer

As you may or may not already be aware, I am the sole developer of an RPG Maker 2003 game, the working title of which is Deep Graves (sometimes stylized as DEEP GRAVES). I’ve been actively working on this project… Continue Reading →

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