Kingdom Hearts 3’s Ability to Make Me Want to Flee
Hello and may your heart be your guiding key towards my latest bad idea. After babysitting a gnome amidst zombies and aliens, I decided to play something completely different. This week I decided to hurt myself by playing one of the most joked about release dates in gaming history, Kingdom Hearts 3. I first got into the Kingdom Hearts series when I played it at a friend’s house when I was around 5 years old. It wasn’t until a few years later after I had gotten a PS2 for Christmas when my family were going to a K-Mart that was having a going out of business sale that I saw a copy of Kingdom Hearts sitting in a clearance bin and I knew I had to get it. At the time I only recognized it as the game from my childhood as Sora is known for having oversized yellow shoes that stood out on the cover. Since that day I’ve been a huge fan of this series despite the… questionable writing decisions by Nomura. Recently, Kingdom Hearts 3 had released a big DLC pack which included a FastPass and Black Codes which are modifiers that make the game easier or harder respectively. If you’ve been reading my blog you already know I’m gonna crank on all that extra pain that the Black Codes offer. I’m going to start on a New Game Plus simply for the fact I need to at least have a chance of winning and getting OathKeeper in my last run will help me smooth out the process. Now I should let you all know ahead of my playthrough that I do not recommend this in any way to someone new to this series or who wants to get into challenge run. I barely made any progress in Kingdom Heart 2 Final Mix’s Critical Mode because I was really bad at pattern memorization. After just barely scraping by the tutorial boss, I realized two important things. One is that the critical mode in this game is very doable and is something I plan to play though when I have more time. The second thing I realized is that I never want to use those Black Codes ever again.