Roleplaying: Tips for first time players before their first session!

Hello, again! If you followed the tips I gave from last week’s blog, you most likely came up with a backstory for your first character.

Now, the next step is figuring out how to roleplay! It may sound intimidating at first glance, don’t worry! Here are five easy steps that you can use to help out with roleplaying!

1. Define your character’s personality, and don’t be afraid of using inspiration to do it!

When thinking about how your character should act, always look to the four characteristics shown in the Player’s Handbook: Personality Traits, Ideals, Bonds, and Flaws

Personality Traits are small and simple ways that your character stands out from others, such as habits they might do or their general manners

Ideals represent what your character believes in most strongly, such as principles that you will never betray, your philosophical beliefs, etc.

Bonds represent the connections that your character has with people, towns, or the world. Bonds are what inspires characters to rise to great, or terrible, acts. These bonds can also be used for motivations, whether it be revenge, or a desire to protect the innocent

And finally, flaws represent what is holding your character back. This can be anything someone can exploit to plot your ruin, and may even force you to act against your best interests

You don’t have to put too much into these for your first character. You can always use inspiration from a character from other sorts of media as ideas to make your character.

2. Don’t worry too much about your character’s voice.

A lot of people who play Dungeons and Dragons aren’t professional voice actors, and most likely, neither are you. As such, don’t stress out too much on what your character sounds like in terms of their voice and accent.

If you do want to do an accent, look at videos that teach how to do those accents. That way, you can come prepared when you do the voice for the first session. If that accent tires your throat, be sure to bring water.

3. Consider your character’s alignment

Alignments in D&D are a great way to help convey a character’s moral and personal attitude. Here are the nine alignments in the game:

Lawful Good: these characters can be counted on by society to do the right thing

Neutral Good: these characters do the best they can to help others according to their needs

Chaotic Good: these characters act as their conscience directs, with little regard for what others expect.

Lawful Neutral: these characters act in accordance with law, tradition, or personal codes

Neutral: these characters prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time

Chaotic Neutral: these characters follow their whims, holding their personal freedom above all else

Lawful Evil: these characters methodically take what they want, within the limits of a code of tradition, loyalty, or order

Neutral Evil: these characters do whatever they can get away with, without compassion or qualms

Chaotic Evil: these characters act with arbitrary violence, spurred by their greed, hatred, or bloodlust

When making your first character, I’d highly advise you don’t pick any of the evil options. That’s a surefire way to singlehandedly ruin a campaign by working against the party. Instead, pick one of the good alignments and give it a try.

4. Consider your class

When thinking about how your character would act, look at what they are capable of on their character sheet, such as what class they are and what skills they are proficient in. Each class has their own level of expertise, and each class can also bring up great moments of roleplay.

One example includes the Warlock, a class that’s all about an individual’s shaky relationship with an otherworldly patron, whom they made a bargain with to gain power, knowledge, or both. This incredibly uneven relationship could lead to all manner of possibilities, such as the warlock regretting making the bargain, to their patron treating them like a slave

Another good example is the Paladin, a class that’s about a holy warrior who takes up a sacred oath, whether that oath be for justice, vengeance, or the light, just to name a few. Roleplay wise, a paladin could be wandering the world with the party fighting monsters, with each fight challenging their beliefs in one way or another.

5. Worst case scenario, just be yourself!

If all else fails, you can always fall back to the person you know best: yourself! This way, you won’t have to worry about being uncharacteristic of what your character might do. When making a first character, this might be the best tip you can get, so you don’t have to act embarrassed as you act weirdly, and instead acting as yourself!

Backstories: How to make your first character’s backstory for a campaign

If you’re reading this, it is most likely because you are making your first character, and you’re struggling with making a backstory. While it appears to be a daunting and scary task at first, don’t worry! Here’s a few things that you should know about to help make a more compelling backstory.

1. First things, first: what is a backstory?

A backstory, at it’s core, is what separates characters from just mere stats on a piece of paper. It helps showcase a character’s past, present, and potentially their future. Making a good backstory should also help you with figuring out how your characters acts towards the world around them. For example, a character that comes from a loving family might be more optimistic, while the orphaned character would act more gloomy.

2. Don’t make it too big or significant. Instead, make it short and to the point.

As tempting as it is to make a few pages worth of a backstory, complete with an entire kingdom, a pantheon of gods, and an entire hierarchy, that amount of detail is usually up to the DM to make for you. It’s also worth mentioning that depending on what level you are starting out at, your beginnings as a character should not be that significant.

For example, you shouldn’t make a backstory about how your character is a destined hero of a prophecy who will save the world, or that they’re heir to a throne of a far away kingdom, when they’re only starting at level 1.

Instead, make it a shorter backstory, around 2-3 paragraphs, with a backstory that focuses on how it made your character into who they are in the present, complete with their own goals.

3. Make sure to add conflict to the backstory

What is a good story without conflict? One of the things that make characters so compelling are the conflicts, both internal and external, that come from their backstories. Harry Potter and Luke Skywalker are iconic examples of characters with conflicts.

When making your character, it is generally a good idea to have at least one conflict with an NPC. This could be a multitude of things, ranging from a rival who trained alongside a character, to the mad scientist who experimented on them. When making the character, consider questions such as:
1. What is keeping them from attaining their goal?
2. How will they attain it?

4. Make sure it’s connected with the world and the people around you

The hardest thing to justify in a campaign is why a party is staying together in the first place, especially if they are always arguing amongst each other.

Thus, making a backstory that actually has connections with at least one of the party members has multiple benefits. One, it helps add a bit of comradery between the players and their characters, which helps give a good reason as to why the party is staying together. Secondly, it helps the DM with worldbuilding, as they don’t have to come up with a reason themselves.

For example, let’s say that Player A’s character is a Hill Dwarf Ranger, who has dedicated his life to hunting those who threaten nature. Perhaps Player B’s Human Sorcerer, who has uncontrollable and unnatural magic, was the Ranger’s mortal enemy, but the two are now forced to work together to defeat a common foe. Examples like this can improve your backstory from a simple one to an amazing one.

5. Talk to your DM

Arguably the most important aspect of making a backstory is talking to your DM about it. Work together to talk about the tips mentioned above to help make your character and to ensure that they would fit right in with the world that the DM is creating.

Communication between a player and a dm is not only important for backstories but also in roleplaying, combat, all that good stuff. Which we will discuss more of next week.