Tag sketchbook art

[How to Draw] Fixing the Common Flaws with Stick Figures

My previous two posts (Studying the Skeleton, Studying Musculature) are quite lengthy, and may contain an overwhelming amount of information for some of you. Try as I may to keep things simple, drawing the human body is a complex process,… Continue Reading →

[How to Draw] The Mangled Mess of Human Musculature

Introduction So you’ve learned a bit about the skeleton. That’s great! But now, that skeleton wants to move. Of course, on its own, the skeleton is incapable of movement – it’s basically just a collection of sticks. In order to… Continue Reading →

“How to Draw like Kim Jung Gi” (Proko)

Today’s post is a sort of video collection – an endorsement for Stan Prokopenko’s YouTube channel, “Proko,” if you will. Proko’s channel is a great resource for artists, and the professional level of polish his videos receive makes them enjoyable… Continue Reading →

[How to Draw] Struggles of Studying the Human Skeleton

I’d like to preface this post with a brief acknowledgement of ignorance – I am not an expert on any of the subjects I’ll be discussing. I’m not a doctor, nor am I a professional artist. I’m simply a curious… Continue Reading →

Blog Introductions; What To Expect

What is “The Anatomy of Art and Game Development”? Before I can start making specific posts related to art and game design, I think it’s important for me to give you, the reader, a brief run-down on what you can… Continue Reading →

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