My previous two posts (Studying the Skeleton, Studying Musculature) are quite lengthy, and may contain an overwhelming amount of information for some of you. Try as I may to keep things simple, drawing the human body is a complex process,… Continue Reading →
Introduction So you’ve learned a bit about the skeleton. That’s great! But now, that skeleton wants to move. Of course, on its own, the skeleton is incapable of movement – it’s basically just a collection of sticks. In order to… Continue Reading →
Today’s post is a sort of video collection – an endorsement for Stan Prokopenko’s YouTube channel, “Proko,” if you will. Proko’s channel is a great resource for artists, and the professional level of polish his videos receive makes them enjoyable… Continue Reading →
I’d like to preface this post with a brief acknowledgement of ignorance – I am not an expert on any of the subjects I’ll be discussing. I’m not a doctor, nor am I a professional artist. I’m simply a curious… Continue Reading →
What is “The Anatomy of Art and Game Development”? Before I can start making specific posts related to art and game design, I think it’s important for me to give you, the reader, a brief run-down on what you can… Continue Reading →
© 2024 The Anatomy of Art and Game Development — Powered by WordPress
Theme by Anders Noren — Up ↑