Come Back

Now that I’ve watercolored a bunch of clouds, I’m cutting them out into tree shapes.

There are a couple of reasons I’ve chosen to fore-go the 3D computer modeling (Sketchup) on this show. First is that with the trees, clouds, the curved walls, etc, there were enough reasonably non-geometrically complex features on the set to make me want to go analog; I would spend too much time in Sketchup trying to make it look how I wanted it to look and still not get as close as I would like to. There are spatial things I wanted to work out in real space.

Second, I discovered last year that sharing the 3D computer model with the directors actually confused them — if they didn’t actually have the program on their computers, and weren’t familiar with manipulating their way through the model, it was just another 2D image. and not as expressive as a painted rendering. It’s much, much easier to move a couple of paper figures through an actual model than it is for the directors to move them through the virtual version. A 3D model on a computer screen is still, ultimately, a 2D image.

Finally, with the time it takes to make a detailed computer rendering, I could build the model and still draft the whole set by hand. While the computer model would certainly have a high degree of detail that the tech director can use, I found last year that there was a lot of detail that was better off described with a note on a plate of drafting.

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