{"id":110,"date":"2021-12-03T01:06:00","date_gmt":"2021-12-03T01:06:00","guid":{"rendered":"https:\/\/blogs.uww.edu\/tabletopweekly\/?p=110"},"modified":"2021-12-01T01:19:14","modified_gmt":"2021-12-01T01:19:14","slug":"kings-quest-a-new-concept","status":"publish","type":"post","link":"https:\/\/blogs.uww.edu\/tabletopweekly\/2021\/12\/03\/kings-quest-a-new-concept\/","title":{"rendered":"King&#8217;s Quest: A New Concept"},"content":{"rendered":"\n<p>One of King&#8217;s Quest&#8217;s biggest features, Talents, have been around since the creation of the system. Like I have explained in a previous post. They enable a player&#8217;s creativity by allowing players to create their own abilities for their character. It&#8217;s especially cool to see a player use their talents along side other player&#8217;s talents, allowing two character to synergize making their combative experience all the more fun. Today I will be going over a new feature that I plan to integrate into talents called <strong><em>Bond Talents<\/em><\/strong>. This feature allows players to gain an additional set of Talents that can only be unlocked by player character&#8217;s interacting and bonding. A reward given by the DM for their interaction and participation with other players. <\/p>\n\n\n\n<p><strong>The Concept:<\/strong> The idea was that when two player characters reach a certain threshold of trust, respect, of care for one another that they will be allowed to use their bond talent. This ability combines both aesthetics&#8217; and talent themes of both characters to create a unique ability that can be used 1 time per-session if both players agree to use it.<\/p>\n\n\n\n<p>It&#8217;s a simple concept that will require a lot of work and consideration before it makes it&#8217;s debut in the system, but I think if done right it could change the entire game. I&#8217;d love to hear feedback on this concept, so please feel free to leave some in the comments below! Thank you and have a great weekend!<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of King&#8217;s Quest&#8217;s biggest features, Talents, have been around since the creation of the system. Like I have explained in a previous post. They enable a player&#8217;s creativity by allowing players to create their own abilities for their character. It&#8217;s especially cool to see a player use their talents along side other player&#8217;s talents, [&hellip;]<\/p>\n","protected":false},"author":8509,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":true,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-110","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.uww.edu\/tabletopweekly\/wp-json\/wp\/v2\/posts\/110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.uww.edu\/tabletopweekly\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.uww.edu\/tabletopweekly\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/tabletopweekly\/wp-json\/wp\/v2\/users\/8509"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/tabletopweekly\/wp-json\/wp\/v2\/comments?post=110"}],"version-history":[{"count":1,"href":"https:\/\/blogs.uww.edu\/tabletopweekly\/wp-json\/wp\/v2\/posts\/110\/revisions"}],"predecessor-version":[{"id":111,"href":"https:\/\/blogs.uww.edu\/tabletopweekly\/wp-json\/wp\/v2\/posts\/110\/revisions\/111"}],"wp:attachment":[{"href":"https:\/\/blogs.uww.edu\/tabletopweekly\/wp-json\/wp\/v2\/media?parent=110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.uww.edu\/tabletopweekly\/wp-json\/wp\/v2\/categories?post=110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.uww.edu\/tabletopweekly\/wp-json\/wp\/v2\/tags?post=110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}