{"id":1035493,"count":2,"description":"This section analyzes the technological limitations of the reviewed games--i.e. why certain mechanics only work to a specific degree and how they've evolved over time--as well as the graphical improvements within the games' models, animations, and concept art.","link":"https:\/\/blogs.uww.edu\/gdb42\/category\/weekly-themes\/graphics-and-technology\/","name":"Graphics and Technology","slug":"graphics-and-technology","taxonomy":"category","parent":1035243,"meta":[],"_links":{"self":[{"href":"https:\/\/blogs.uww.edu\/gdb42\/wp-json\/wp\/v2\/categories\/1035493","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.uww.edu\/gdb42\/wp-json\/wp\/v2\/categories"}],"about":[{"href":"https:\/\/blogs.uww.edu\/gdb42\/wp-json\/wp\/v2\/taxonomies\/category"}],"up":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/gdb42\/wp-json\/wp\/v2\/categories\/1035243"}],"wp:post_type":[{"href":"https:\/\/blogs.uww.edu\/gdb42\/wp-json\/wp\/v2\/posts?categories=1035493"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}