{"id":188,"date":"2016-11-26T22:50:46","date_gmt":"2016-11-26T22:50:46","guid":{"rendered":"http:\/\/blogs.uww.edu\/gamelibrary\/?p=188"},"modified":"2019-02-15T19:52:47","modified_gmt":"2019-02-15T19:52:47","slug":"recommended-content-glixels-interview-with-todd-howard","status":"publish","type":"post","link":"https:\/\/blogs.uww.edu\/gamelibrary\/2016\/11\/26\/recommended-content-glixels-interview-with-todd-howard\/","title":{"rendered":"Recommended Content: Glixel&#8217;s Interview With Todd Howard"},"content":{"rendered":"<p>So, I thought it would be nice to share some relevant content that caught my interesting. I recently came across this interview with Bethesda Softwork&#8217;s director and executive producer that give great insight into Bethesda as a studio as well as the process of game development and how things work on the larger scale part of game development. You can find a link to the interview below.<\/p>\n<p><a href=\"http:\/\/www.glixel.com\/interviews\/skyrim-creator-todd-howard-talks-switch-vr-and-elder-scrolls-wait-w451761\">Glixel&#8217;s\u00a0Interview with Todd Howard<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, I thought it would be nice to share some relevant content that caught my interesting. I recently came across this interview with Bethesda Softwork&#8217;s director and executive producer that give great insight into Bethesda as a studio as well as the process of game development and how things work on the larger scale part &hellip; <a href=\"https:\/\/blogs.uww.edu\/gamelibrary\/2016\/11\/26\/recommended-content-glixels-interview-with-todd-howard\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Recommended Content: Glixel&#8217;s Interview With Todd Howard<\/span><\/a><\/p>\n","protected":false},"author":7029,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[178869],"tags":[241861,260476,265669,260261,260110,110599,177618],"class_list":["post-188","post","type-post","status-publish","format-standard","hentry","category-misc","tag-bethesda","tag-fallout","tag-game-design","tag-game-production","tag-glixel","tag-share","tag-skyrim"],"_links":{"self":[{"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/posts\/188","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/users\/7029"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/comments?post=188"}],"version-history":[{"count":3,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/posts\/188\/revisions"}],"predecessor-version":[{"id":203,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/posts\/188\/revisions\/203"}],"wp:attachment":[{"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/media?parent=188"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/categories?post=188"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/tags?post=188"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}