{"id":126,"date":"2016-10-21T22:04:00","date_gmt":"2016-10-21T22:04:00","guid":{"rendered":"http:\/\/blogs.uww.edu\/gamelibrary\/?p=126"},"modified":"2016-10-21T22:15:13","modified_gmt":"2016-10-21T22:15:13","slug":"play-study-fallout-4-a-clash-of-narrative-design","status":"publish","type":"post","link":"https:\/\/blogs.uww.edu\/gamelibrary\/2016\/10\/21\/play-study-fallout-4-a-clash-of-narrative-design\/","title":{"rendered":"Case Study: Fallout 4 A Clash of Narrative &#038; Design"},"content":{"rendered":"<pre>written by Ian Hertzberg<\/pre>\n<p><span style=\"font-weight: 400;\">First off, before people accuse me of bashing Fallout 4 I \u2018d just like to say that I love the game and I am one of the biggest Bethesda Softworks fanboys that I know, but \u00a0just because you love something doesn\u2019t mean you can\u2019t be critical of it. (Sidenote: Do not apply to friends and family)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Fallout 4\u2019s narrative starts off with your character\u2019s life and family being shattered by <\/span><i><span style=\"font-weight: 400;\">total atomic annihilation<\/span><\/i><span style=\"font-weight: 400;\">. Your hometown is destroyed, most of the world population dies, your spouse gets murdered, and your son gets kidnapped while you are forced to watch helplessly from the sidelines. It is a pretty hard-hitting and emotional opening. As your character ascends into the world from Vault 111 there is a definite sense of dread and loss as you look upon your neighborhood, Sanctuary Hills, and the rest of the commonwealth of Massachusetts in complete and utter ruin. The game guides you through a couple tutorial-esque missions before giving you direction to head to a place called Diamond City to search for your lost son, and then . . . Fallout 4 derails its own narrative.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fleeingsanctuary.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-129\" src=\"http:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fleeingsanctuary-1024x597.png\" alt=\"Child and other civilians running as an aircraft flies overhead\" width=\"660\" height=\"385\" srcset=\"https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fleeingsanctuary-1024x597.png 1024w, https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fleeingsanctuary-300x175.png 300w, https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fleeingsanctuary.png 1180w\" sizes=\"auto, (max-width: 660px) 100vw, 660px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Fallout 4\u2019s world is huge and expansive with plenty to do, such as side quests, exploring unique locations, looting, crafting, joining a faction, and creating and helping various settlements in the wasteland. For me and a few other people who\u2019ve played the game this all ended up taking precedences over finding your missing son. Your missing 1-year-old son\u00a0lost in a post-apocalyptic nuclear wasteland filled with, raiders, cannibals, mutants, ghouls, and a million other horrors. You\u2019re telling me that a parent that awakens 200 years after the world is nuked to hell would rather be saving total strangers, building settlements, or taking a scenic tour of Walden Pond? I think not! <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/dimcityscreenshot.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-128\" src=\"http:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/dimcityscreenshot-1024x576.jpg\" alt=\"a ramshackle town built in the ruins of Boston's iconic Fenway Park\" width=\"660\" height=\"371\" srcset=\"https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/dimcityscreenshot-1024x576.jpg 1024w, https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/dimcityscreenshot-300x169.jpg 300w, https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/dimcityscreenshot.jpg 1920w\" sizes=\"auto, (max-width: 660px) 100vw, 660px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">If it was my actual child I would have torn ass to Diamond City first chance I got and Fallout 4 gives you the means to do just that. Within the first hour or so of gameplay they hand you Power Armor and a minigun. More than enough protection for you to make it to Diamond City in one piece but, instead most players, myself included, seem to find themselves wandering around exploring the huge and expansive world Bethesda has created. Which is great! Bethesda\u2019s believable world building and design are some of the things that make their games truly unique and special, it is what makes Bethesda such a popular and beloved game development studio, but the same thing that makes them great hurts the genuinely great narrative created for the game.<\/span><\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_130\" aria-describedby=\"caption-attachment-130\" style=\"width: 660px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fallout_4_workshop.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-130\" src=\"http:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fallout_4_workshop-1024x576.jpg\" alt=\"Player's also spent time using the new settlement mod to create things like this.\" width=\"660\" height=\"371\" srcset=\"https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fallout_4_workshop-1024x576.jpg 1024w, https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fallout_4_workshop-300x169.jpg 300w, https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fallout_4_workshop.jpg 1920w\" sizes=\"auto, (max-width: 660px) 100vw, 660px\" \/><\/a><figcaption id=\"caption-attachment-130\" class=\"wp-caption-text\">Player&#8217;s also spent time using the new settlement mode creating things like this.<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Every bit of Fallout 4\u2019s gameplay and design urges most players to go and explore and do whatever they will in its open world, but it creates a disconnect with the motives of the protagonist Bethesda created. However you play your character, whether you help the people of the wastes or pillage and steal, there is no getting around the fact that your character was written with the desire to find their son and track down their spouse\u2019s killer. Your character will unavoidably say so at multiple points. This takes away the freedom players had in previous Bethesda titles where their character was more or less a blank slate that could be whoever they wanted. In Fallout 4 you can act as you want, but your character\u2019s initial goal is finding their son, no matter what choices you make. You are forced to play as a character that constantly reminds people of their desire to find their son, but instead does a million other things such as helping or robbing total strangers, building settlements, or salvaging crafting materials, because that\u2019s what the player naturally wants to do. The person behind the controller isn\u2019t going to care nearly as much about the virtual baby that only got a few minutes of screen time before being stolen, but the character definitely should and that emotion should transfer to the player, it should invest them in their troubles, that\u2019s when stories are at their best and where video games have great potential for emotional storytelling.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This conflict could be resolved in a few ways, either you make the player want what the character wants, which would involve making the player far more emotionally invested in their family from before the war. If players could have spent more time with their character\u2019s spouse and child before the bombs dropped they would might care about them and have a stronger sense of urgency to match that of their character. <\/span><\/p>\n<figure id=\"attachment_132\" aria-describedby=\"caption-attachment-132\" style=\"width: 660px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/Fallout-4-charcreate.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-132\" src=\"http:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/Fallout-4-charcreate-1024x576.jpg\" alt=\"The default player characters at the character creation screen.\" width=\"660\" height=\"371\" srcset=\"https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/Fallout-4-charcreate-1024x576.jpg 1024w, https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/Fallout-4-charcreate-300x169.jpg 300w, https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/Fallout-4-charcreate.jpg 1920w\" sizes=\"auto, (max-width: 660px) 100vw, 660px\" \/><\/a><figcaption id=\"caption-attachment-132\" class=\"wp-caption-text\">The default player characters at the character creation screen.<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Another method is designing the game in a way that what the player wants to do becomes essential to accomplishing the main character\u2019s goal. For example if Power Armor and other great equipment wasn\u2019t handed out at the beginning of the game you\u2019d be forced to explore and scavenge to prepare for your journey to Diamond City or if there was a series of challenges that were essential to reaching Diamond City other than just reaching the city itself that would have made the game\u2019s narrative much stronger because players would have done what they wanted to do as part of the mainstory. The impulses of the player would have been incorperated more clearly into the plot.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Lastly, you could remove the urgency from the story, which would probably ruin the current story or involve the creation of a completely different story, but it would solve the problem. If you knew for sure that your son was safe for the time being or if Fallout 4 narrative went in a different direction that didn\u2019t involve the whole missing child angle. There would be no disconnect you\u2019d be free to establish your character\u2019s own agency and desires<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Now, I&#8217;m not saying that this ruined Fallout 4, the game is still fantastic, and in my opinion an all around great game that deserves all the critical praise it has receiving, but I believe that with a few tweaks Fallout 4\u2019s narrative could have been so much more emotionally rich and engaging to players with a more cohesive meld of the games narrative and its design.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fallout4trailerdogmeatandplayer.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-127\" src=\"http:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fallout4trailerdogmeatandplayer.jpg\" alt=\"fallout4trailerdogmeatandplayer\" width=\"764\" height=\"430\" srcset=\"https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fallout4trailerdogmeatandplayer.jpg 764w, https:\/\/blogs.uww.edu\/gamelibrary\/files\/2016\/10\/fallout4trailerdogmeatandplayer-300x169.jpg 300w\" sizes=\"auto, (max-width: 764px) 100vw, 764px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">So, what do you think? Am I being way too nit-picky? Do you find issue with Fallout 4\u2019s story like me? Are they the same issues or different ones? Let me know what you think in the comments section.<\/span><br \/>\n<span style=\"font-weight: 400;\">Hmm . . . Now, that I think of it Fallout 3, in a way, did all of the things I talked about in this article. They made the player care about the character\u2019s objective, they made what the player wanted essential to completing the character\u2019s goal, and they didn\u2019t create a story that forced urgency on the character, but that . . . is an article for another day. Thanks for reading!<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>written by Ian Hertzberg First off, before people accuse me of bashing Fallout 4 I \u2018d just like to say that I love the game and I am one of the biggest Bethesda Softworks fanboys that I know, but \u00a0just because you love something doesn\u2019t mean you can\u2019t be critical of it. (Sidenote: Do not &hellip; <a href=\"https:\/\/blogs.uww.edu\/gamelibrary\/2016\/10\/21\/play-study-fallout-4-a-clash-of-narrative-design\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Case Study: Fallout 4 A Clash of Narrative &#038; Design<\/span><\/a><\/p>\n","protected":false},"author":7029,"featured_media":131,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[196048,176709,170082,170431],"tags":[],"class_list":["post-126","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-case-study","category-column","category-game-design","category-game-narrative"],"_links":{"self":[{"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/posts\/126","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/users\/7029"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/comments?post=126"}],"version-history":[{"count":3,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/posts\/126\/revisions"}],"predecessor-version":[{"id":135,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/posts\/126\/revisions\/135"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/media\/131"}],"wp:attachment":[{"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/media?parent=126"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/categories?post=126"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.uww.edu\/gamelibrary\/wp-json\/wp\/v2\/tags?post=126"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}