Video Game #12 (Metal Gear Solid 4)

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I finally got the chance to explore MGS (Metal Gear Solid), in this case MGS4. I am not very good in shooter games as much as I was years ago. Not able to play the previous games prior to the fourth one made things very difficult to follow, but thankfully the game talked about past events leading up to the “now moment”.

Let me start by saying that gameplay was a little slim as in not much of it. I personally didn’t really care for it for me really which made cutscenes to be more engaging the moment they are on screen. I have witnessed the longest ending in video game history which is amazing. I applaud for it as it came to a close.

In the past, I see other people play or show me stuff from this given franchise on the web. To see something in a perspective in my view of it took longer than it had to. Otherwise, I did enjoy it and seeing stuff that were told. Whether it was truthful or not, doesn’t matter to me.

Those of you who have played the franchise, what was your experience when it came to the gaming industry? With that, until next time.

Video Game #10 (Tales of Vesperia)

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This was the last Tales game I played before putting down this franchise. The reason being is that it is not as good compared to what it was back in the early 2000s I saw in my view of the Series. The only Tales game on the Xbox 360 to my knowledge, it turned into a new set of gameplay that I did enjoy. I would have not been able to adapt to the future series just because of a different feel of gameplay.

This was without a doubt a fantastic Tales game just below Symphonia. The only thing that was the downfall was the ending. Those of you who have gotten a chance to get a Xbox 360 to play this, you would understand the sadness that I am about to share. You did everything, fought a semi-Sephiroth as a SECRET end boss was amazing. Tremendous so far right? Right. So this is where we fall from the chain. After countless attempts to tell the bad guy that this is wrong, they said, “You are right.” and walk away. That to me killed me the moment of that response and moving off screen. If the ending was taken for a reshoot, I would do just that. Sadly cannot go that persons way all the time.

The best part was the main character you control. Boy, I can express this in one word: Batman. A figure of doing what is right in his mind; his view to keep the world in balance. I will not go into detail for those who haven’t played it about what really happens, and don’t let my rant on the ending tell you not to play it. Who knows, you might see it differently than me.

With that being said, those of you who played it what did you think of the change of gameplay, storyline, etc.? I really suggest this rare Tales game on the Xbox 360 (hope for a remake/remaster on Playstation in the near future) to be engaged on your road of Video Games to play.

As always, have a great week.

Video Game #9 (Tales of the Abyss)

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Continuing where we left off last week, this Tales game was for the feels. There are moments in this given video game that will get you to keep locked into your screen from start to finish. Memorable voice cast (half of the Anime actors come from here and various others), its plot, and could go on about other parts of it. Without further ado, here’s my experience of this Tales game.

It comes a time that one individual can do something and the result is not what you thought it was. Trying to reason with your party, people from various locations given throughout the game, and the choices that person made. However, it comes to a surprise that people have a purpose in the world and turns out it was fake or a dream. Will not go into too much of the plot, but it turns for the worst and make as much of it as you can as you play this Tales game when you get the chance.

There isn’t anything regarding change in my view, however it does come to having a starting marker and go align to get full credit. To which I am saying that when you start or miss something, better luck next play through for that’s how this Series goes by. “If you miss just one thing even if it’s minor, tough luck. Finish your current play through and do it again from the beginning.” I take no joy of it, but I told myself to explore more of the game a second or third. Heck I played this given Tales game seven to eight times to just see that little difference in the story, and various events occur in a different manner.

Of course that is where I may have forgot to mention that from my Symphonia post last week. Otherwise, a friendly reminder wouldn’t hurt. So what did you guys enjoyed about this given Tales game? Those of you who haven’t played it, I would recommend it to you.

Video Game #8 (Tales of Legendia)

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Staying on the Tales series for a few more posts. This particular Tales game isn’t as good as Symphonia, but still worth a game to play from start to finish. Surprisingly enough, people don’t go beyond the 2nd part of the game because they believe in their eyes that it is too much they discontinue the game which makes no sense that there’s more content to explore. Some people I think see this Tales game as not as powerful as various Tales games so far, which to say it is THAT terrible. I’ll go into the details that can reinforce the reasoning of this post.

I begin to talk about the gameplay. Playing on a straight line is very difficult since this is one of the few Tales games in the series that you have no flexibility which I understand people’s anger. On top of that, attacking and using abilities/spells couldn’t have been stressful enough either. I press the button and turns out it will do it again without you even wanting to use it two consecutive times,  Trust me, I was one of those people when it started out but quickly got use to the game’s mechanics.

Storywise wasn’t bad, it just turned out that characters knew what was going to happen more than half the time which is a bad habit in video games. Meaning that everything regarding information of past friends, enemies, events, places, etc. I think they enforced that too much which made the game dead at times because everyone including you should be surprised when something occurs in the game. Various video games do that, but not in every situation cause that can lead to bad habits of letting characters say their line that they already knew the fate that befalls upon them. If you play this Tales game enough, you will understand this argument. Otherwise, I just thought I place my thoughts on this concern.

I’m not going to say much about change, but the only thing was what was said above. So what do you think of this particular Tales game? Good, bad, odd? And as always, have a great week.

Video Game #7 (Tales of Symphonia)

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Now this is a video game that can be described as a perfectionist type. Everything about this is a rare occasion that goes by saying there is nothing wrong with this game whatsoever. The story of it keeps you on the edge of your seat, it is over 200 hours which includes sidequests (yes, that much gameplay to explore). Suspense is mindblown from start to finish.

Really the only thing that could have been better, just one thing, was a character by the name of Kvar. A character that pretty much explained the story and goes beyond saying that he knew what he was talking about. Too bad he had no screen time afterward, just a plain bad guy that needs to be put down before more stuff bad happens. Otherwise, the game was a fantastic experience beyond my wildiest dreams and is marked as part of my Top 10 if not Top 5 best video games of all time.

Those of you who haven’t played it, I highly recommend it for JRPG good at heart and witness to wonders beyond your dreams. Others who have played it, what was your experience like and what impact did it make you think of video games we play today?

Video Game #1 (God of War)

We’re going to start off with a franchise that has returned to the fold recently. Which means the new God of War will NOT be applied to the scenarios that are going to be presented in this blog post because it is not out yet.

So God of War is a game that you treat it as a game that you enjoy or release your anger on if having a bad day (give or take of your perspective). What I see in it that is good is that you as the controller (the player) to follow Kratos and witness special techniques such as grab, ability, or the button mini game. They’re a lot of unique events that occur when trying out moves, abilities/spells, that I always enjoy discovering when I’m playing. Each game is distinguished by the scenery (Greek Mythology based prior to the new one coming out this year) and characters you meet which is engaging, however, this leads to the bad cases.

One of the particular things I find bad about the franchise was when someone appears and really nothing happens. It is either they had a purpose but was given a short time slot on screen, we wonder about these characters and thought if they had could have done more, or throw in someone that had nothing to do with game story overall. I understand “due to time constraints”, however, one must have a conscious to know of what to do with them than to just throw them in and hope it works ordeal. Greek mythology has many characters that had an impact from reality and game reality that we could have witness and the developers could have experimented with more. Killing bosses don’t have an outro, they just die and you take the spoils with no direction. It is the saying, “Here’s something you can work with and have fun.” I can understand if you can’t always emphasize each one of the items, but make sure it makes sense in the game genre.

This now brings me to what could have been better in a perspective of the player that caught an eye on this game franchise:

  1. Expand on each item with a brief paragraph describing what it does ahead of time in development.
  2. Spend more time on the endgame content to have enough things to see in a  transition to the next game or the ending itself.
  3. Have connections on characters beforehand rather than throw them into the game without character development.
  4. Examine each Greek individual (Characters, creatures, and expanded architecture).

What were your thoughts about God of War that could have been better?

PS: This is my first blog post and will be challenging for me to give out my perspective as a video gamer.