Video Game #5 (Fable)

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A franchise that should be recognized more often. I would say that it had something going for a while, then it fell off the tip of the iceberg.

First and foremost, the good thing was it was a open world so it meant you can explore anywhere when it becomes available. Unfortunately, looking at the first game goes by saying that you as the player need to figure out how to get there with no instructions or map (sorry it’s been a long time since I played it). Figures as such that it is best forgotten since progression was futile.

Moving onto the 2nd game. I really enjoyed it, the worst of it which is more towards doubt was it was too short of a game. Completing tasks and the main storyline felt a cut short type scenario.  This was promised to be longer in the 3rd installment which made me more satisfied of the development.

Which brings me to what could have been better of all three games that I played. The first Fable is a no brainier: make sense of progression than empty after a cutscene or knowing where to go on a existing map. Following up to the second game, it could have delved into more depth of each character and getting to spend time in various areas more. It felt rushed afterward but was a really good game nonetheless. The third and final Fable was a “Wow” moment that it proved to be getting better from previous games and learning from it. Not much of change, but it could have been more precise on the menu interface since I thought it was too vague, but still a great game.

What are your thoughts of this franchise?

Video Game #2 (Infinite Undiscovery)

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I have just finished this game today and it had its moments. I was at first skeptical because it was presented at the start, but it moved forward like any other game I played. However, in my thoughts about Infinite Undiscovery was it turned out to be many game markers in any traditional ARPG’s (Action role-playing game) during the time. Adapted in several ways that was intriguing, but I encountered elements that was difficult to withstand in today’s gaming and looking back from various games during that time. It has been ten years since the game came out that Fall.

I will say the good thing and biggest one of them all was storytelling. This is a game that started off key but eventually picked up. We video gamers experience this from time to time so this isn’t anything new. When talking about Endgame, oh boy it was a thrill ride and just enjoying every moment of it. This brings me to the bad things.

First being that it is difficult to get upgrades when you only have X amount of Fol (gold in this game) since you don’t get much until the start of the endgame. It turns out I had to really grind the Fol and pray for the entire party to survive because enemies and bosses alike were not easy to encounter. Secondly, the gameplay was a little delayed when asking for assistance, attacking, using abilities, and guarding (which proved little since timing was a little wonky).  Lastly, a minor thing I was curious was the ending was rushed a bit. It did show events in its aftermath, however, there was empty space and scenes that could have been filled in more. Otherwise, it was a good game do not give me wrong. Lets just say it’s one of those games that is best played once.

What did you think of the game during the time you played it? Was it able to keep up to standards or it wasn’t there yet in the game genre of ARPGs?

Have a great Week!