Video Game #11 (Mortal Kombat)

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Not as much of my childhood as to Soul Calibur, Mortal Kombat was brief. I have seen it online nowadays, arcades way back when, and see people play it at their house.

I gave it a whirl and did enjoy it greatly. However, I am not too familiar with the franchise from beginning to end. The only memories of it was the characters Raiden and Scorpion. If I do remember correctly, they are the star characters in each game thus far but I do not follow it.

Not much to say other than it is a fighting game like various other titles. How did you enjoy about this fighting game? Which would have you preferred: Mortal Kombat or Soul Calibur?

I hope everyone has a great Spring Break and will be continuing in April.

Video Game #4 (Soul Calibur)

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A franchise that I grew up with for a time is Soulcalibur. I started with the second one since I had the Nintendo GameCube during that time. It grew to be something special and big in the years to come. Unfortunately, I have reasons to have the bad stuff that we will be talking about this in session.

Having a variety of characters is good, but replacing them is really disappointing. Many memorable characters from previous Soulcalibur games should have been in a way that were cameos at the least. The Star Wars characters in the fourth one were really cool to interact with. I had hoped it would have continued but as it usually brings more opportunities, they had to go afterward.

Sorry for the late post this round. I have been busy with other business that took longer than it was originally intended and I hope to continue getting better with sending a message a few days in a proper interval at a time. Otherwise, have a great week until next time.

Video Game #1 (God of War)

We’re going to start off with a franchise that has returned to the fold recently. Which means the new God of War will NOT be applied to the scenarios that are going to be presented in this blog post because it is not out yet.

So God of War is a game that you treat it as a game that you enjoy or release your anger on if having a bad day (give or take of your perspective). What I see in it that is good is that you as the controller (the player) to follow Kratos and witness special techniques such as grab, ability, or the button mini game. They’re a lot of unique events that occur when trying out moves, abilities/spells, that I always enjoy discovering when I’m playing. Each game is distinguished by the scenery (Greek Mythology based prior to the new one coming out this year) and characters you meet which is engaging, however, this leads to the bad cases.

One of the particular things I find bad about the franchise was when someone appears and really nothing happens. It is either they had a purpose but was given a short time slot on screen, we wonder about these characters and thought if they had could have done more, or throw in someone that had nothing to do with game story overall. I understand “due to time constraints”, however, one must have a conscious to know of what to do with them than to just throw them in and hope it works ordeal. Greek mythology has many characters that had an impact from reality and game reality that we could have witness and the developers could have experimented with more. Killing bosses don’t have an outro, they just die and you take the spoils with no direction. It is the saying, “Here’s something you can work with and have fun.” I can understand if you can’t always emphasize each one of the items, but make sure it makes sense in the game genre.

This now brings me to what could have been better in a perspective of the player that caught an eye on this game franchise:

  1. Expand on each item with a brief paragraph describing what it does ahead of time in development.
  2. Spend more time on the endgame content to have enough things to see in a  transition to the next game or the ending itself.
  3. Have connections on characters beforehand rather than throw them into the game without character development.
  4. Examine each Greek individual (Characters, creatures, and expanded architecture).

What were your thoughts about God of War that could have been better?

PS: This is my first blog post and will be challenging for me to give out my perspective as a video gamer.