A classic platformer of the ages made this game title a nostalgia train ride. Yoshi makes a solo game debut about his adventures with baby Mario to get him home and move through various obstacles. What I enjoyed about this game was that revisiting old levels, unlock the bonus mini-games in each world. etc.
One of the things I applaud for was its difficulty. Each level of every world gets gradually harder. Get a selection of enemies, obstacles, and eventually see all of them put together in a massive cluster of fun. Each boss of course made things unique by doing a certain action or strategy developed by you as the player. It does give hints on every boss, but won’t give you the answer unless you try it. At first you don’t succeed, try it again.
A platformer such as Yoshi’s Island took a few years to beat. It makes you want to have a break from it then eventually come back to it later. In the end, this was the case because you as the video game player see what cool mechanics and crazy strategy presented in other video games as to apply to this given game. Looking at it as a hard core platformer gamer, there have been times that it turns out all you had to do was do this action rather than develop your own. Sadly it is a long time habit to just complete the game and move on to the next thing which is beyond your control.
How has platformer games changed over the years? A question asked from time to time. But anyways, see you next time.