{"id":648,"date":"2021-04-08T22:23:06","date_gmt":"2021-04-08T22:23:06","guid":{"rendered":"http:\/\/blogs.uww.edu\/artofmakai\/?p=648"},"modified":"2022-01-24T18:30:27","modified_gmt":"2022-01-24T18:30:27","slug":"how-to-draw-holding-your-tools-properly","status":"publish","type":"post","link":"https:\/\/blogs.uww.edu\/artofmakai\/2021\/04\/08\/how-to-draw-holding-your-tools-properly\/","title":{"rendered":"[How to Draw] Holding your Tools Properly"},"content":{"rendered":"\n<p>Today&#8217;s post will be fairly brief &#8211; for real this time. I know I say that fairly often, and end up writing a lot more than I expected, but for the sake of time, I&#8217;ve got to keep this one short.<br>Taking some inspiration from <a href=\"http:\/\/blogs.uww.edu\/gettingintostainedglass\/2021\/03\/12\/glass-cutting-how-to-hold-your-cutter\/\" target=\"_blank\" rel=\"noreferrer noopener\">Alijah Peper&#8217;s blog post about holding glass cutting tools<\/a>, I figured I&#8217;d talk about the importance of grip when it comes to drawing.<br><br>Consider this a bit of a filler post. Please check out my last two posts about <a rel=\"noreferrer noopener\" href=\"https:\/\/blogs.uww.edu\/artofmakai\/2021\/03\/25\/rpg-maker-2003-and-my-inspirations-as-a-game-developer\/\" target=\"_blank\">my game development inspirations<\/a>, and\/or <a href=\"https:\/\/blogs.uww.edu\/artofmakai\/2021\/04\/02\/deep-graves-a-proper-introduction-to-my-game\/\">the game I&#8217;m currently developing<\/a>, if you&#8217;d like something more detailed and carefully thought out.<\/p>\n\n\n\n<!--more-->\n\n\n\n<h2 class=\"wp-block-heading\">Holding a Controller<\/h2>\n\n\n\n<p>This might seem like a bit of a non sequitur, but.. I think it&#8217;s easier to illustrate the importance of grip by discussing some methods for holding a controller, since there&#8217;s a few different grip styles that are relatively equal in terms of viability.<br>Pencil grips, on the other hand, are a bit less subjective, I&#8217;d argue. This also gives me an excuse to talk some more about video games.<br><br>I&#8217;ll be using an Xbox One controller for these examples, but the grip styles highlighted here can be used across just about any standardized gamepad &#8211; whether it&#8217;s a <a rel=\"noreferrer noopener\" href=\"https:\/\/en.wikipedia.org\/wiki\/DualShock\" target=\"_blank\">DualShock<\/a>, <a rel=\"noreferrer noopener\" href=\"https:\/\/en.wikipedia.org\/wiki\/GameCube_controller\" target=\"_blank\">GameCube controller<\/a>, or some other comparable gamepad.<br><strong>Note that across all of these grip styles, only the position of the <em>right hand<\/em> changes significantly.<\/strong><br><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Standard Grip<\/h3>\n\n\n\n<p>This is definitely the most common, and most <em>natural<\/em> grip style. I&#8217;d wager that most people, whether they&#8217;re familiar with video games or not, would likely default to holding a controller like this.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/controller_standardGrip1-982x1024.jpg\" alt=\"\" class=\"wp-image-1048\" width=\"582\" height=\"624\"\/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\" style=\"font-size:12px\">the most familiar, comfortable grip style.<\/p>\n\n\n\n<p>This method for holding a controller is universally solid, and is almost always practical. Unless you play a <em>lot<\/em> of (obscure or extremely challenging) video games, this is probably the only grip style you&#8217;ll ever use.<br>Standard Grip is especially comfortable for FPS games, because of the way this layout emphasizes control over the <strong>trigger buttons<\/strong>, along with a neutral focus on the <strong>face buttons<\/strong> and <strong>right control stick<\/strong>.<br><br>This is an extremely balanced grip style that is useful for just about every game in existence.<br>That said, there is one flaw with this grip style.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/controller_standardGrip2-1024x1015.jpg\" alt=\"\" class=\"wp-image-1049\" width=\"524\" height=\"515\"\/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\" style=\"font-size:12px\">in this example, I&#8217;m able to move the right control stick while pressing the <strong>X<\/strong> button, but it&#8217;s rather imprecise, and I can only point it to the left.<\/p>\n\n\n\n<p>As you can see, it&#8217;s practically impossible to move the right control stick while pressing any one of the face buttons.<br>This brings us to the next grip style&#8230;<br><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Claw Grip<\/h3>\n\n\n\n<p>Claw Grip is probably the second most common style of controller grip, and my personal favorite.<br>This grip style takes some control <em>away<\/em> from the <strong>trigger buttons<\/strong>, while giving players full, <em><strong>simultaneous<\/strong><\/em> control over the <strong>right control stick<\/strong>, and <strong>face buttons<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/controller_clawGrip1-952x1024.jpg\" alt=\"\" class=\"wp-image-1046\" width=\"552\" height=\"624\"\/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\" style=\"font-size:12px\">although initially uncomfortable, claw grip has become my preferred grip style for most games, thanks to its higher degree of control.<\/p>\n\n\n\n<p>This makes Claw Grip an extremely practical grip style for <strong>third-person action games<\/strong>, like <em>Dark Souls<\/em>, or <em>Monster Hunter World<\/em>, where Claw Grip allows players to perform actions related to the face buttons (like dodging, running, or attacking), without sacrificing control over the game&#8217;s camera.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/controller_clawGrip2-1024x936.jpg\" alt=\"\" class=\"wp-image-1047\" width=\"524\" height=\"476\"\/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\" style=\"font-size:12px\">in this example, I&#8217;m able to comfortably move the <strong>right control stick<\/strong> in <em>any direction<\/em>, while pressing any of the <strong>face buttons<\/strong> (in this case, the <strong>B<\/strong> button).<\/p>\n\n\n\n<p>In these cases, having full control over the game&#8217;s &#8216;<a href=\"https:\/\/en.wikipedia.org\/wiki\/Virtual_camera_system#Interactive\" target=\"_blank\" rel=\"noreferrer noopener\">free cam<\/a>&#8216; is often the difference between life and death.<br><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Arcade Grip<\/h3>\n\n\n\n<p>There might be a more proper name for this grip style &#8211; this is just the one I&#8217;ve made up for it, named for its visual similarities to playing games on an <a rel=\"noreferrer noopener\" href=\"https:\/\/en.wikipedia.org\/wiki\/Arcade_cabinet\" target=\"_blank\">arcade cabinet<\/a>.<br>This grip style takes away practically <em><strong>all control<\/strong><\/em> from the <strong>trigger buttons<\/strong>, and instead places emphasis <strong><em>entirely <\/em><\/strong>on the <strong>right control stick<\/strong>, and <strong>face buttons<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/controller_arcadeGrip1-1024x975.jpg\" alt=\"\" class=\"wp-image-1044\" width=\"524\" height=\"475\"\/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\" style=\"font-size:12px\">usually, I&#8217;d have the controller resting on my leg.<br>for the sake of this example, I&#8217;m resting it on my desk.<\/p>\n\n\n\n<p>This is a grip style I&#8217;ve only ever utilized for a little known PS2 title called <em><a rel=\"noreferrer noopener\" href=\"https:\/\/en.wikipedia.org\/wiki\/God_Hand\" target=\"_blank\">God Hand<\/a><\/em>, which is, simply put, the most violently difficult action game I have ever played &#8211; it&#8217;s practically a one-way ticket to <a rel=\"noreferrer noopener\" href=\"https:\/\/en.wikipedia.org\/wiki\/Carpal_tunnel_syndrome\" target=\"_blank\">carpal tunnel<\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"VST7 - Freestyle GOD HAND \u8d85\u8d85\u30bb\u30af\u30b7\u30fc\u306a\u7fa4\u8846\u5236\u5fa1~!!\" width=\"676\" height=\"380\" src=\"https:\/\/www.youtube.com\/embed\/Gp3m4etUeEk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"has-text-align-center\" style=\"font-size:13px\"><em>note: <strong>NOT ME PLAYING<\/strong><\/em><\/p>\n\n\n\n<p>In <em>God Hand<\/em>, pressing the trigger buttons is almost entirely unnecessary &#8211; they&#8217;re only really useful for turning around 180 degrees (which is situational), activating roulettes (which is situational), and activating the God Hand (which is also situational).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/controller_arcadeGrip2-1024x983.jpg\" alt=\"\" class=\"wp-image-1045\" width=\"524\" height=\"533\"\/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\" style=\"font-size:12px\">the nature of this grip style gives the player a massive degree of control over the <strong>right control stick<\/strong>, which makes it easy to flick reflexively.<\/p>\n\n\n\n<p>Instead, gameplay revolves around fast paced, close-quarters boxing and MMA style combat, with a heavy emphasis on attacking via the <strong>face buttons<\/strong>, and <em>dodging<\/em> via the <strong>right control stick<\/strong>. Having <em>instantaneous<\/em> and precise control over the right control stick is a necessity while playing <em>God Hand<\/em>, which is why I gravitate towards this grip style whenever I play it.<br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Holding a Pencil<\/h2>\n\n\n\n<p>With all that said, we finally get to the primary focus of this blog post: <em>how should you hold a <strong>pencil<\/strong><\/em> &#8211; or <em>any <\/em>drawing tool, for that matter?<br>Well, much like controller grip styles, the way you hold a drawing tool is largely situational, and dependent on your intentions, and personal comfort.<\/p>\n\n\n\n<p>In truth, you should hold a pencil in whatever way is most comfortable for you.<br>That said, there is some merit in adjusting your grip style outside of your immediate comfort zone. The method for holding one&#8217;s pencil that I&#8217;ll be highlighting here is one that I&#8217;ve learned from <a rel=\"noreferrer noopener\" href=\"https:\/\/www.youtube.com\/channel\/UCI8GDFj5BQCQrSHITFebzkA\" target=\"_blank\">James Douglas<\/a>, and Kim Jung Gi.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Middle Grip<\/h3>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Kim Jung Gi - What Kind of Pen Do You Use?\" width=\"676\" height=\"380\" src=\"https:\/\/www.youtube.com\/embed\/30_IDH1TzFs?start=633&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"has-text-align-center\" style=\"font-size:12px\"><em>Kim Jung Gi explains how he grips his pen(s), and why<\/em>.<br><\/p>\n\n\n\n<p>When drawing, it&#8217;s generally best to grip your pencil near the <em>middle<\/em>, rather than pinching near the tip.<\/p>\n\n\n\n<p>The main benefit of this grip style is that it encourages <strong>drawing with your elbow<\/strong>, rather than drawing with your <strong>wrist<\/strong>.<br>This might sound a bit strange, but you can essentially think about it as using your entire arm to draw, rather than just your hand.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/pencil_tipGrip-968x1024.jpg\" alt=\"\" class=\"wp-image-1051\" width=\"468\" height=\"524\"\/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\" style=\"font-size:12px\">I draw like this a lot, but this grip increases tension in the hand and wrist, and is generally a bad way to draw.<\/p>\n\n\n\n<p>In addition to reducing strain on your wrist and hand during extended drawing sessions, drawing with your elbow grants you more <em>control<\/em>, and makes it far easier to draw confident, straight lines.<br>This is (probably) because your arm has a <strong>wider range of motion<\/strong> than your wrist.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/pencil_middleGrip-1024x899.jpg\" alt=\"\" class=\"wp-image-1050\" width=\"524\" height=\"459\" srcset=\"https:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/pencil_middleGrip-1024x899.jpg 1024w, https:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/pencil_middleGrip-300x263.jpg 300w, https:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/pencil_middleGrip-768x674.jpg 768w, https:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/pencil_middleGrip-1536x1348.jpg 1536w, https:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/pencil_middleGrip-600x526.jpg 600w, https:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/pencil_middleGrip-945x829.jpg 945w, https:\/\/blogs.uww.edu\/artofmakai\/files\/2021\/04\/pencil_middleGrip.jpg 2048w\" sizes=\"auto, (max-width: 524px) 100vw, 524px\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\" style=\"font-size:12px\">using a &#8216;middle grip,&#8217; on the other hand, <strong>reduces tension<\/strong> and <strong>increases control<\/strong>.<\/p>\n\n\n\n<p>If you&#8217;d like to try this for yourself, try drawing a straight line across a page while holding your pencil near the tip.<br>Then, try drawing another straight line, but this time focus on moving your entire <em>arm<\/em> to draw said line, rather than just your wrist.<br>Odds are, the second line will be straighter, and might look more confident.<\/p>\n\n\n\n<p>Now, in some cases, it <em>may be<\/em> better to hold near the tip, since doing so allows for greater precision with fine details. I find that while <strong>writing<\/strong>, it&#8217;s often easier to hold my pencil near the tip, since writing generally requires more precision.<br>That said, with enough practice, I think you can achieve a similar level of control through a &#8216;middle grip.&#8217;<br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion<\/h2>\n\n\n\n<p>I hope this post illustrated the importance of grip, and how different grip styles can influence control over your tools &#8211; drawing, gaming, or otherwise.<br>My posts for the next couple weeks will likely be slightly lower in quantity and quality of content, since I&#8217;m pretty busy at the moment with other obligations.<br><br>And as always, thanks for reading.<br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Sources<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Kazone Art. (2020b, August 7). <em>Kim Jung Gi &#8211; What Kind of Pen Do You Use?<\/em> [Video]. YouTube. <a rel=\"noreferrer noopener\" href=\"https:\/\/youtu.be\/30_IDH1TzFs\" target=\"_blank\">https:\/\/youtu.be\/30_IDH1TzFs<\/a><\/li><li>miek kobe. (2015, December 29). <em>VST7 &#8211; Freestyle GOD HAND \u8d85\u8d85\u30bb\u30af\u30b7\u30fc\u306a\u7fa4\u8846\u5236\u5fa1~!!<\/em> [Video]. YouTube. <a href=\"https:\/\/www.youtube.com\/watch?v=Gp3m4etUeEk&amp;feature=youtu.be\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/watch?v=Gp3m4etUeEk&amp;feature=youtu.be<\/a><\/li><\/ol>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong><em>Disclaimer<\/em><\/strong><\/h4>\n\n\n\n<p class=\"has-small-font-size\">All information in these posts is my own words, unless explicitly stated otherwise. None of this information is quoted, nor paraphrased, unless explicitly stated otherwise. Any similarities between my own words, and the informative sources\/hyperlinks provided is <strong>purely coincidental<\/strong>, unless explicitly stated otherwise.<br>In any case where I am using someone else&#8217;s words (or imagery), the source will be cited internally, with a link to that source provided either within the internal citation, at the end of the post under &#8220;<strong>Sources<\/strong>,&#8221; or both.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s post will be fairly brief &#8211; for real this time. I know I say that fairly often, and end up writing a lot more than I expected, but for the sake of time, I&#8217;ve got to keep this one&#8230; <a class=\"more-link\" href=\"https:\/\/blogs.uww.edu\/artofmakai\/2021\/04\/08\/how-to-draw-holding-your-tools-properly\/\">Continue Reading &rarr;<\/a><\/p>\n","protected":false},"author":8356,"featured_media":1079,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[306,1462878,1463387],"tags":[1470107,529082,1470106,1470124,1470125],"class_list":["post-648","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art","category-makais-art","category-other-artists","tag-art","tag-drawing","tag-kim-jung-gi","tag-technique","tag-techniques"],"_links":{"self":[{"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/posts\/648","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/users\/8356"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/comments?post=648"}],"version-history":[{"count":55,"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/posts\/648\/revisions"}],"predecessor-version":[{"id":1300,"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/posts\/648\/revisions\/1300"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/media\/1079"}],"wp:attachment":[{"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/media?parent=648"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/categories?post=648"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.uww.edu\/artofmakai\/wp-json\/wp\/v2\/tags?post=648"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}