Tag jrpg

DEEP GRAVES; The Challenges of Good Game Design

If my interpretation of the class schedule is correct, this will be my penultimate post.Since I don’t have time to draw out any doodles for an art related post, I figured I’d end on a game development post.I’ve also been… Continue Reading →

DEEP GRAVES; A Proper Introduction to My Game

Deep Graves (which I sometimes write as DEEP GRAVES), is the working title of my RPG Maker 2003 game, which I’ve been developing for about a year, now. This post will serve as a proper introduction to the project, since… Continue Reading →

RPG Maker 2003, and My Inspirations as a Game Developer

As you may or may not already be aware, I am the sole developer of an RPG Maker 2003 game, the working title of which is Deep Graves (sometimes stylized as DEEP GRAVES). I’ve been actively working on this project… Continue Reading →

© 2024 The Anatomy of Art and Game Development — Powered by WordPress

Theme by Anders NorenUp ↑