First off, I want to thank everyone for reading throughout the semester. I’ve put quite a bit of time and effort into these posts (probably more than was expected or required of me), because I enjoy talking about these things…. Continue Reading →
If my interpretation of the class schedule is correct, this will be my penultimate post.Since I don’t have time to draw out any doodles for an art related post, I figured I’d end on a game development post.I’ve also been… Continue Reading →
Deep Graves (which I sometimes write as DEEP GRAVES), is the working title of my RPG Maker 2003 game, which I’ve been developing for about a year, now. This post will serve as a proper introduction to the project, since… Continue Reading →
As you may or may not already be aware, I am the sole developer of an RPG Maker 2003 game, the working title of which is Deep Graves (sometimes stylized as DEEP GRAVES). I’ve been actively working on this project… Continue Reading →
Introductions Game design is one of my biggest passions. I think it’s a massively underappreciated art form. However, this is an opinion I didn’t develop until the end of my time in high school, towards the beginning of my college… Continue Reading →
What is “The Anatomy of Art and Game Development”? Before I can start making specific posts related to art and game design, I think it’s important for me to give you, the reader, a brief run-down on what you can… Continue Reading →
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