Introduction So you’ve learned a bit about the skeleton. That’s great! But now, that skeleton wants to move. Of course, on its own, the skeleton is incapable of movement – it’s basically just a collection of sticks. In order to… Continue Reading →
I’d like to preface this post with a brief acknowledgement of ignorance – I am not an expert on any of the subjects I’ll be discussing. I’m not a doctor, nor am I a professional artist. I’m simply a curious… Continue Reading →
What is “The Anatomy of Art and Game Development”? Before I can start making specific posts related to art and game design, I think it’s important for me to give you, the reader, a brief run-down on what you can… Continue Reading →
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