Setup Engine

I successfully implemented the physics engine.
I decided to use Irrlicht instead of ogre3d for graphics since it seems to have better documentation.

For now i can throw objects around and when a scene is created in the editor the items will be parsed to create physics objects.

Here is a screenshot.
frenzyball

Comments

First Post

This blog will be used to display setting up a game engine using Ogre3d/Physx with the NxOgre Binding (for physics and collision detection)/OIS (open Input system for input handling)/CEGUI for gui creation/

Where to begin?

The first thing I learned is how to use Ogre and its various features…. If you are following along with this feel free to post questions and I will answer them to the best of my ability.

This is intended for those wanting to setup their own game engine using ogre and other 3rd party libraries using C++

If you have experience in these areas already this wont help you but is intended for those new to c++, ogre3d and the 3rd party libraries used.

Comments