With season 3 of Overwatch’s University League(OWUL) wrapped up, I wanted to share the Video on Demand(VoD) of one of our players’ perspectives. He’s the only one with a good enough computer + internet to record our games for later usage, but you’ll get the whole competitive experience from a Damage Per Second(DPS) player’s perspective. You’ll hear me with the nasally voice playing primarily D Va and Zarya as our team’s off-tank player. Our team’s the Boosted Animals (an in-house joke from one of our discord servers), facing against Rensselaer Polytechnic Institute’s(RPI) team.
You can check out the OWUL’s website here if you’re interested in trying out or making your own team and you think you’ve got what it takes.
With Worlds 2017 wrapped up(no spoilers! Here’s the start of the opening ceremony before the games), it’s time to talk League of Legends. Recently, my friend group and I have gotten back into League of Legends. We’ve certainly played League off and on since we all stopped playing it competitively as a five man ranked team 3 years ago, however, with one of our newer members starting to learn League, we’ve dived back in head first. As with Minecraft, I’ve decided that if I ever got back into League I’d play it for the purely casual aspects of it, enjoying the experience and avoiding unnecessary stress from trying to climb on the ranked ladder. As a result, it’s been a much more enjoyable experience, and our skill from playing competitively before has stuck around through thick and thin, albeit a bit rough nowadays.
Game Knowledge refers to the mental interactions and experiences between the player and the game. Knowing cooldowns, what items to buy, where to go, your role, what everything does, etc. is game knowledge. Intuition refers to the utilization and practice of game knowledge in gaining an advantage, usually predicting an opponents move, knowing their power spikes and strengths or weaknesses. Intuition allows players to make plays without necessarily having the skill to pull them off by analyzing patterns and coming up with a strategic plan. It might refer to having a point and click(low skill/interaction), but extremely powerful ability that must be timed appropriately in a fight, but otherwise be useless if used incorrectly.
Skill (often called ‘mechanics’) refers to the physical interactions and experiences between the player and the game. Being able to aim correctly, react to/dodge opponents moves, land certain abilities, and quickly outplay opponents are all parts of skill. Read the rest of this entry »