Kritika

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The world of Massively Multiplayer Online Games(MMOs) is often one of excess. It seems like a new MMO pops up every few weeks, and most of them never garnish a player base large enough to keep it alive for very long. On top of that, every MMO is compared to World of Warcraft, which is majorly unfair for newer contenders. Along the same lines, most MMOs primarily come from eastern markets, many originating in Korea(and their bootleg spawns in China, but that’s a separate topic). The massive amount of structure an MMO needs to have at launch, and the continual extension of that content is a very large undertaking. Oftentimes, people will use Final Fantasy XIV’s disastrous launch and buggy release as an example when talking about this topic. While they’ve certainly cleaned up their act and made an entirely new game in the background, while also updating their buggy copy to retain their fan base, it’ll still take some time for their reputation to recover. Most other MMOs aren’t lucky enough to be backed by huge gaming companies that can cover their losses in such a way, and many are starting to switch to mobile games rather than full releases on PC.

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