Gaming Lab, Discussion, and Hands-On Session
When: Wednesday April 10th, 5:00 – 8:30 pm
Where: Winther 3012
Join us for an orientation and discussion of the video gaming world and potential affordances for learning and teaching. This session will provide a brief overview of gaming culture and showcase the research of several scholars investigating the educational implications for both formal and informal learning.
5:00-5:30 pm Why Gaming???
Presenters will provide an overview of video gaming and the associated culture
5:30-6:30 pm Using Games to Facilitate Learning
Each presenter will provide examples of educational practices involved in the gaming spaces they’ve both researched and used in formal and informal learning environments
Cindy Anderton: Using the role playing game, Oblivion, as a tool for facilitating the exploration of multicultural literacies in a graduate level course in the department of Counselor Education
Beth King: Using games and surrounding affinity spaces to facilitate 21st century literacies among youth and adults
Barbara Z. Johnson: Using the virtual world of Gaia Online to engage in financial literacies and entrepreneurship
6:30-8:00 pm Gaming Demos & Hands-On Gaming
The following game spaces will be available for hands-on exploration:
2) Gaia Online
3) World of Warcraft
This session is sponsored by the College of Education and Professional Studies Global Education Campus Initiative.
Students, faculty and staff from across campus and the community are welcome!
For more information, or to register, contact Beth King email@example.com