Universal Design: More than Just Curb Cuts…

For this post, Eric Mueller from the Center for Students with Disabilities has joined the LTC Instructional Resources blog as a guest author.

Since 2002, students enrolling in at least one online class has increased 22% according to the Journal of Post-Secondary Education and Disability (2011). Due to this increase in online enrollment, it is imperative that faculty and staff understand the unique needs of all student learners, regardless of abilities.

A few weeks ago, I had the opportunity to participate in the UW-W Learning Technology Center’s 2014 Summer Institute, and I presented on Online Accessibility and Universal Design. During this presentation, I was able to demonstrate and promote the valuable components of Universal Design (UD) and Universal Design of Learning (UDL).

Participants in the 2014 Summer Institute also experienced disability simulations, and I demonstrated specific assistive technology that students at UW-Whitewater are utilizing to make online content accessible (ZoomText and Kurzweil 3000) and provided tips in creating accessible documents for students.

To view Eric’s presentation on Online Accessibility and Universal Design given at the 2014 Summer Institute, please watch the video below.

If you have any questions or comments, please contact the UW-W Learning Technology Center.

Snackable Series: Digital Badging

A digital badge is an earned credential, which validates a person’s specific accomplishment, knowledge, or skill.  “Badging” can be used to supplement letter grades, combat grade inflation, instill motivation to advance their level of competency, and showcase learning outside of the formal classroom.

This presentation introduces the basic principles of badging, models of badging, and ways you can use badging in your course.

Snackable Series: Challenge Based Learning

Snackable Bag Fall 2013Challenge-Based Learning, April 16 – 17, 2014

The innovative use of technology in higher education continues to provide new possibilities for enhancing teaching and learning.  Feel free to bring a lunch and join us!

Challenge-based learning is a model for achieving learning outcomes, similar to project- or problem-based learning.  The students work together to solve “challenges,” while the instructor serves as a guide and mentor through the process.  Normally leveraged through digital whiteboards, asynchronous discussions, and presentations, challenge-based learning is collaborative, “hands on,” and oftentimes multidisciplinary.  Examples of challenge based learning and approaches for adding these elements to your course will be examined.

Challenge-Based Learning Sessions:
Wednesday, April 16, 2014 from Noon to 1 p.m

Thursday, April 17, 2014 from 11 a.m. to Noon
Location: iCIT Training Center, McGraw 112

To register this session, please sign up at: http://signup.uww.edu  Seating is limited.

If you have any questions regarding the Snackable Series and its sessions, please contact the UW-W Learning Technology Center.

2014 Summer Institute for Online/Blended Teaching Registration Open

The Learning Technology Center is pleased to announce the 6th annual faculty development workshop on online/blended course design and best practices.

If you need to design a new (or refresh an older) online or blended course, please consider participating in this unique opportunity to collaborate with other UW-Whitewater instructors and explore proven course design strategies and best practices.  This highly interactive summer workshop demonstrates teaching best practices using a variety of teaching methods and technology tools.  The structure of this course not only allows you to explore new teaching and course design methods, but it also enables you to participate in activities that provide you with experience in being an online “student.”

The session will consist of online components, face-to-face meetings on the Whitewater campus, and web conferencing sessions.  A one-half day orientation session will be held on April 25, and the institute will run through July 31, 2014.

All faculty and academic staff who will be teaching at UW-Whitewater during the 2014-2015 academic year are eligible to apply to attend. However, the workshop will be limited to 25 participants. Applications are due Monday, April 14, 2014.

For more details and registration, please visit the Online/Blended workshop blog at: http://blogs.uww.edu/workshops/ 

Snackable Series: Digital Badging

Snackable Bag Spring 2014Digital Badging, March 19 – 20, 2014

The innovative use of technology in higher education continues to provide new possibilities for enhancing teaching and learning.  Feel free to bring a lunch and join us!

A digital badge is an earned credential, which validates a person’s specific accomplishment, knowledge, or skill.  “Badging” can be used to supplement letter grades, combat grade inflation, instill motivation to advance their level of competency, and showcase learning outside of the formal classroom.  Badges are currently awarded by Purdue University, Carnegie Mellon, the Smithsonian, Intel, Disney-Pixar, and some MOOCs as well.  In this snackable, the basic principles of badging, models of badging, and ways you can use badging in your course will be considered.

Digital Badging Sessions:
Wednesday, March 19, 2014 from Noon to 1 p.m.

Thursday, March 20, 2014 from 11 a.m. to Noon
Location: iCIT Training Center, McGraw 112

To register for one or all of these “Snackable Series” sessions, please sign up at: http://signup.uww.edu Seating is limited.

If you have any questions regarding the Snackable Series and its sessions, please contact the UW-W Learning Technology Center.

“The Flipped Classroom” Recording Now Available

On February 11, 2014, Chris Henige, Beth King, and Katrina Liu shared their experiences with flipped classes.  Typically, “flipping” is considered to be the practice of using video segments to disseminate content-rich lessons outside of the classroom, thereby allowing classroom time to be used for interaction and hands-on activities.  However, the flipped classroom model can take many forms and may also involve a wide variety of technologies and methodologies.  The panel shared the advantages of a flipped class over traditional lectures, the roadblocks they encountered, and advice for others who are considering flipping their own courses.

If you have any questions regarding “The Flipped Classroom” session, please contact the UW-W Learning Technology Center.

Snackable Series: Gamification

Snackable Bag Spring 2014Gamification, February 19 – 20, 2014

The innovative use of technology in higher education continues to provide new possibilities for enhancing teaching and learning.  Feel free to bring a lunch and join us!

Gamification is the application of game elements and game-like thinking to course materials to encourage active learning and deepen student engagement.  Gamification can improve student motivation, inspire increased interactivity in your classroom, and allow you to reward successful completion of learning outcomes in new ways.  Models of gamification, along with simple yet creative ways to add gamification techniques to your D2L course, will be discussed.

Gamification Sessions:
Wednesday, February 19, 2014 from Noon to 1 p.m

Thursday, February 20, 2014 from 11 a.m. to Noon
Location: iCIT Training Center, McGraw 112

To register for one or all of these “Snackable Series” sessions, please sign up at: http://signup.uww.edu Seating is limited.

If you have any questions regarding the Snackable Series and its sessions, please contact the UW-W Learning Technology Center.

Save the Date: Flipped Classrooms

ClassroomJoin your colleagues Chris Henige, Beth King, and Katrina Liu as they share their experiences with flipped classes.  This session is scheduled for February 11, 2014, from 1:00 – 2:00 pm, in the University Center, room 259.

Typically, “flipping” is considered to be the practice of using video segments to disseminate content-rich lessons outside of the classroom, thereby allowing classroom time to be used for interaction and hands-on activities.  However, the flipped classroom model can take many forms and may also involve a wide variety of technologies and methodologies.  Join your UW-Whitewater colleagues as we consider what it means (and does not mean) to “flip” a classroom and discuss the potential benefits and pitfalls of this practice.

Reserve your seat today at https://my.uww.edu/signup/ under LEARN Center.

This event is sponsored by the Learning Technology Center (LTC) and the LEARN Center.

Snackable Series: Spring 2014

Snackable Bag Spring 2014The innovative use of technology in higher education continues to provide new possibilities for enhancing teaching and learning.  The Learning Technology Center (LTC) Spring 2014 “Snackable Series” showcases three current approaches to leveraging technology to promote active learning and improve student learning outcomes.  Feel free to bring a lunch and join us!

Gamification, February 19 – 20, 2014

Gamification is the application of game elements and game-like thinking to course materials to encourage active learning and deepen student engagement.  Gamification can improve student motivation, inspire increased interactivity in your classroom, and allow you to reward successful completion of learning outcomes in new ways.  Models of gamification, along with simple yet creative ways to add gamification techniques to your D2L course, will be discussed.

Gamification Sessions:
Wednesday, February 19, 2014 from Noon to 1 p.m

Thursday, February 20, 2014 from 11 a.m. to Noon
Location: iCIT Training Center, McGraw 112

Digital Badging, March 19 – 20, 2014

A digital badge is an earned credential, which validates a person’s specific accomplishment, knowledge, or skill.  “Badging” can be used to supplement letter grades, combat grade inflation, instill motivation to advance their level of competency, and showcase learning outside of the formal classroom.  Badges are currently awarded by Purdue University, Carnegie Mellon, the Smithsonian, Intel, Disney-Pixar, and some MOOCs as well.  In this snackable, the basic principles of badging, models of badging, and ways you can use badging in your course will be considered.

Digital Badging Sessions:
Wednesday, March 19, 2014 from Noon to 1 p.m

Thursday, March 20, 2014 from 11 a.m. to Noon
Location: iCIT Training Center, McGraw 112

Challenge-Based Learning, April 16 – 17, 2014

Challenge-based learning is a model for achieving learning outcomes, similar to project- or problem-based learning.  The students work together to solve “challenges,” while the instructor serves as a guide and mentor through the process.  Normally leveraged through digital whiteboards, asynchronous discussions, and presentations, challenge-based learning is collaborative, “hands on,” and oftentimes multidisciplinary.  Examples of challenge based learning and approaches for adding these elements to your course, will be examined.

Challenge-Based Learning Sessions:
Wednesday, April 16, 2014 from Noon to 1 p.m

Thursday, April 17, 2014 from 11 a.m. to Noon
Location: iCIT Training Center, McGraw 112

To register for one or all of these “Snackable Series” sessions, please sign up at: http://signup.uww.edu Seating is limited.

If you have any questions regarding the Snackable Series and its sessions, please contact the UW-W Learning Technology Center.