Gremons against Vikings

Gremons against Vikings

What is a Gremon, you might ask? Well I, Parmenio, a Grecian Warlord, shall tell you that it is simply a small army made up of both Greeks and Romans. The word does not actually exist outside of this blog (that I am aware, but then again, I don’t even know what a blog is…) Anyway! My ignorance of the mechanics of a world some 2,000 years ahead of my time is not the point of my tale. My tale has a point much more…important: the death and destruction of war.

Gremons and Vikings face off on the mountain. Courtesy of Tiffany Patrick

Gremons and Vikings face off on the mountain.
Courtesy of Tiffany Patrick

Chapter I

The Roman Archers volleyed their arrows across the top of the mountain and struck a Tarn Viking Warrior in the neck; the man dropped, dead before he hit the ground. The rest of his squad, in a beserker rage, charged the archers. One was beheaded, another was speared through the chest and dumped off the mountainside. I didn’t even know their names. But Lucius, the last archer…he was my friend. And he managed to drive an arrow between the eyes of another stinking Tarn Viking before he was stabbed and a Greek hoplite was shield bashed off the cliff. Blind with rage, I charged. But to my dismay, I missed. Luckily for me, the Sacred Band, my small squad of Greek warriors managed to save me. The one closest slit the Achilles tendon of the Tarn Viking next to me and sent him tumbling backwards down the mountain.

Parmenio and the Sacred Band are locked in battle with the Vikings. Courtesy of Tiffany Patrick

Parmenio and the Sacred Band are locked in battle with the Vikings.
Courtesy of Tiffany Patrick

Chapter II

But then Thorgrim, a Viking Champion charged and slit that Greek soldier’s throat. I retaliated but the Tarn Viking had his shield in an impenetrable position, and the little Greek by my side was too low to do any damage; he couldn’t reach the enemy. Finn approached from the distance, and a small knot of fear made its home in my belly. But I shove it aside and fake a strike at the Tarn’s shield before swerving my blade into the soft flesh behind the knee and tearing it open before Sparta-kicking him down the cliff. The remaining Sacred Band wound Thorgrim before the viking pommel-bashes a Greek’s eyeballs in, killing him with a sickening crunch. I managed to slice through some of Thorgrim’s armor. Ares had finally started to smile on us.

Parmenio and a Greek face Thorgrim side by side. Courtesy of Tiffany Patrick

Parmenio and a Greek face Thorgrim side by side.
Courtesy of Tiffany Patrick

Chapter III

Finn ran in and sliced the last Greek’s head off the mountainside. His body lay beside me, blood flowing from the gap of his neck. Too stunned to move, I took a wound as Thorgrim slashed me with his sword; weakened, I missed my return strike. However, I was just fast enough to block Finn’s oncoming attack. But the tide had definitely turned again.

Chapter IV

Thorgrim only succeeded in laying one more blow on me before I finally killed him. I drove my sword straight through his heart, the crimson blood flowing down the blade and onto my skin. Thorgrim never saw it coming, shock frozen on his face. Renewed, I managed to wound Finn and escape any more hits from the last Viking Champion.

Parmenio and Finn in a battle to the death. Courtesy of Tiffany Patrick

Parmenio and Finn in a battle to the death.
Courtesy of Tiffany Patrick

Chapter V

I danced around Finn, pain and fury blurring my good sense. I got in one more decent strike before I made my fatal mistake. I danced too close to Thorgrim’s dead body and Finn used it to take me off balance, tackling me to the rocky ground and dragging his sword slowly through my abdomen. He made sure I felt everything as I slowly bled to death. He made sure I suffered. Like Zeus did with Prometheus. And now, I am nothing but a memory…

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Typical Dungeon Crawl

Typical Dungeon Crawl

Introduction

Having Just Entered the Dungeon Courtesy of Tiffany Patrick

Having Just Entered the Dungeon
Courtesy of Tiffany Patrick

I am Migol Ironwill, the Paladin leader of this raid party. Our healer is Kelda, our wizard is Morsbane, our Warrior is Crixus, and our rogue is Otonashi. We have banded together to complete a small list of objectives:

  1. Capture the Glyphs
  2. Kill Every Orc
  3. Steal their Gold

Chapter One

As we entered the dungeon, the Blade Gruts advanced instantly. We must have aggravated them upon entering! They charged for the glyphs (one an Attack +1, one a Defense +2, one a Move +2, and the last a trap!); Otonashi thought she could beat them, but by the time she reached the first glyph, the orcs had already claimed it. One stabbed her in the back as she raised her sword to clash with that the Grut in front of her. Another Blade Grut charges Morsbane, wounding him before he has a chance to react. Within seconds, we are surrounded and one of us has already fallen, with Kelda and Crixus taking wounds on either side of me until Crixus finally manages to skewers an orc through its heart.

The party is surrounded. Courtesy of Tiffany Patrick

The party is surrounded.
Courtesy of Tiffany Patrick

Chapter Two

Revived by his victory, Crixus then stabs another orc, this time between the eyes. Yet even more Blade Gruts advance, thankfully failing to harm the party. I then finally make contact, blowing a Blade Grut back to Bermuda! Hahah! No orc stands a chance against me. Shaken, they seem hesitant in their next attack, missing all of us again. I, too, miss my mark, but it was dark and loud and they’re fast and it’s hard to move quickly in all this armor! (Sometimes, armor sucks.) It isn’t long before the orcs beat us down, nearly killing Kelda and badly wounding Morsbane and Crixus.

Chapter Three

Kelda quickly noticed Morsbane waning health, and nearly restored him all of it before she turns to fight off the orc approaching from her backside. She manages to deflect his blow, but fails to get in a decent strike. Or…any strike for that matter. Seconds later, the gruts team up and take her down, one sword through her abdomen, the other slicing off a chunk of her head. They must’ve been as surprised as us, for they didn’t land another blow. For that matter, we didn’t, either. Crixus was so torn up about the loss of our healer that he completely missed his shot at the grut barely two feet away from him! Slowly, despite my efforts to aid my party members, Morsbane and Crixus begin to weaken – both nearly dead. Fatigued, Morsbane cannot lift his staff enough to fight with it, missing the orc behind him. Archers approach but their measly arrows cannot penetrate dwarven-made armor.

Kelda is down, the others suffer. Courtesy of Tiffany Patrick

Kelda is down, the others suffer.
Courtesy of Tiffany Patrick

Chapter Four

In the blink of an eye, before Morsbane can recover his weak attempt at wielding his staff, he is cut in half by an orc. Crixus follows closely, a sword sticking out of his eye socket. Then they come for me. I take wounds, but I am out of my mind with misery at the brutal murder of my fellow champions. They surround me, taking turns to slash and stab at any exposed skin. But the luck of Thor is with me, and I manage to slay one last orc.

Migol is surrounded by the enemy. Courtesy of Tiffany Patrick

Migol is surrounded by the enemy.
Courtesy of Tiffany Patrick

Chapter Five

As I watched that orc fall, blood pulshing out of his chest, I felt hopeful. Maybe I could manage to at least avenge my friends. But fate was no longer smiling on me, for Nerak the Glacial Swog Rider had snuck up behind me. I remember turning at the panting of his swog. And then…they left. Laughing, they scampered back into the tunnels, and I managed to write this tale as a warning to future adventuring parties: Stay out of the Dungeon.

Next Week

For our final game, we are dropping back down to 200 and eliminating the glyphs. It seems that glyphs are only helpful when the armies aren’t exactly evenly matched. So, that was a lesson well-learned and hopefully not to be learned again. Also…I’m building a mountain. So buckle up and get ready for the fight of the semester!

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Firsthand Account of the Marro Civil War

Firshand Account of the Marro Civil War

Once we defeated those who had come to put us down, we divided in half; some, like me, following Tor-Kul-Na, and some following Su-Bak-Na. Our hive lords had differing views on what the Marro should do – go out and conquer, or remain at home and heal…it wasn’t long before disagreements became arguments, arguments became fights, fights became skirmishes, skirmishes became battles, and battle became war. The hive stopped regenerating with no one to tell it when or how many to birth. Glyphs appeared around the hive, one to control it, one to heal, and one to lend strength to all attacks. The battle for the hive had begun.

 

The hive surrounded by Glyphs. Courtesy of Tiffany Patrick

The hive surrounded by Glyphs.
Courtesy of Tiffany Patrick

Chapter One

My name is Me-Burq-Sa and I have been appointed to record the details of the battle to the best of my memory. We followed Tor-Kul-Na, myself, Kee-Mo-Shi, the Warriors, Stingers, and a few Nargrubs.
Su-Bak-Na led Ne-Gok-Sa, Tul-Bak-Ra, the Drudges, the Hounds, and the remaining Nargrubs. They’re easy enough to persuade to join sides.
Before we knew what was happening, the Hounds approached, their skin exuding the Marro Plague and wounding Tor-Kul-Na before they began nipping at his ankles, laying another wound on him before our Stingers managed to shoot one down, forcing the rest to back off.
Before they can get off another shot, though, a Drudge sneaks around and blows a Stinger’s head to bits. Startled, the Stingers scramble to regroup and fail to do anything even remotely useful.
Tul-Bak-Ra teleports to head off the Stinger who was smart enough to head for the hive, but thankfully fails to kill him as Tor-Kul-Na spears a Hound through its bony skull.

 

Armies facing off... Courtesy of Tiffany Patrick

Armies facing off…
Courtesy of Tiffany Patrick

Chapter Two

Not long after the death of the Hound, Tul-Bak-Ra gains control of the hive and snipes the Stinger who was gunning for him. In return, the Stingers try to drain some of their life into their weapons to increase the power of their shot, but one Stinger wasn’t quite ready for that kind of control, and he promptly blew up, throwing his comrades away from his charred corpse in the blast.
The Drudges took the high ground next to the hive, along with the added attack glyph and used it to kill a Stinger, and to nearly kill Kee-Mo-Shi before she even had a turn to fight.
The dead Stinger’s brother shot the Drudge off the glyph.
At this point, Ne-Gok-Sa managed to mindshackle Tor-Kul-Na, but my hive lord resisted when Ne-Gok-Sa commanded him to kill Kee-Mo-Shi.
During this time, the Warriors had been fanning out, one heading for Tul-Bak-Ra at the hive. He managed to barely graze the shoulder of the enemy, but his brothers-in-arms failed to do a single thing. With Tor-Kul-Na mindshackled to the other side and Kee-Mo-Shi on the verge of death, commanding the troops was left to me, but I can’t be efficient if they’re a bunch of cowards who can’t hold a weapon steady!

 

Tor-Kul-Na turns on us. Courtesy of Tiffany Patrick

Tor-Kul-Na turns on us.
Courtesy of Tiffany Patrick

Chapter Three

As badly wounded as she was, Kee-Mo-Shi failed to mindshackle, stab, or permeate enough toxic skin to harm anyone. Tor-Kul-Na resisted Ne-Gok-Sa’s commands again and refused to stomp or stab any of the Stingers. Even the enemy Nargrubs fail to bite.
I tried to paralyze Ne-Gok-Sa with my stare but the bastard wouldn’t meet my eyes, and when I tried to shoot him, he dodged with more speed and agility than I knew he had.
The Drudges appear on our flank again, missing a Stinger, fatally wounding Kee-Mo-Shi, and then killing a different Stinger. My army was falling around me and then the hive started to bubble and squelch: a new Drudge was born.
I ordered the Warriors to fire and every single one of them missed their marks.
Then Tor-Kul-Na eats an allied Nargrub to regain some health and stomps a Stinger flat before stabbing an enemy Nargrub – (my Nargrub) between the eyes, allowing more of his allies to advance.

 

Tor-Kul-Na becomes a formidable enemy. Courtesy of Tiffany Patrick

Tor-Kul-Na becomes a formidable enemy.
Courtesy of Tiffany Patrick

Chapter Four

Tor-Kul-Na eats another of his Nargrubs and regains full health and then tramples another of my Nargrubs. But when he turns his attention to a Warrior, he misses. Sadly, I don’t think he missed on purpose. Tor-Kul-Na was no longer resisting Ne-Gok-Sa’s commands. But then, the last Nargrub on Su-Bak-Na’s side and the last Nargrub in my army face off.

 

NARGRUB VS. NARGRUB!!!!! Courtesy of Tiffany Patrick

NARGRUB VS. NARGRUB!!!!!
Courtesy of Tiffany Patrick

My Nargrub is the one to bite the dust. But the Warriors seem to finally steady their hands as one wounds Tor-Bak-Ra again and another fires a plasma blast through Ne-Gok-Sa’s arm.
Before I could warn the sniper Warrior, a Drudge shot him in the back of the head; he didn’t even have a chance. After him, two more Warriors fell to the perfect shots of the Drudges.
Despaired by the destruction around me, I failed to paralyze or wound Tor-Kul-Na, and I’m ashamed to say that a part of me is glad of it. After all, he was still my hive lord. I’d sworn allegiance to him. It was hard to change that.
Ne-Gok-Sa tried to mindshackle me and though he failed, he gutted my last Warrior in rage; blinded by my own anger, none of my attacks even make it to Ne-Gok-Sa.

 

Tor-Bak-Ra guards the hive; the battle is not in our favor. Courtesy of Tiffany Patrick

Tor-Bak-Ra guards the hive; the battle is not in our favor.
Courtesy of Tiffany Patrick

Chapter Five

Ne-Gok-Sa tried his mindshackle again and when he failed the second time, he tried to stab me in anger. I blocked him but failed to be successful on the offensive.
I managed to divert another mindshackle attempt, but the force of Ne-Gok-Sa’s attack nearly killed me. Somehow, I managed to paralyze him, and then, I fired a blast through his neck; halfway to dead with that shot.
But then Su-Bak-Na approached and I cowered, failing to do anything.

 

I, Me-Burq-Sa, am all that remains. Courtesy of Tiffany Patrick

I, Me-Burq-Sa, am all that remains.
Courtesy of Tiffany Patrick

Chapter Six

With Su-Bak-Na so close and Tor-Kul-Na staring blankly at me, I couldn’t bring myself to paralyze Ne-Gok-Sa and my shots all missed due to my shaky hand.
And then, I suddenly wondered what the point of fighting was. I was alone – my army beaten. There was no point. Too late, I realized Ne-Gok-Sa had won: I’d been mindshackled and all my army had to show for our efforts was the death of two Hounds. Nothing more. It was a bitter defeat for the army of Tor-Kul-Na – me especially.

Next Week

Next week we’re dropping down to 400 point armies, most likely in a dungeon because we haven’t done a dungeon yet. We’ll be using more glyphs.

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The Rise of the Marro

The Rise of the Marro

 

The Marro Invasion has begun with Knights and Scotsman on the battlefield. Courtesy of Tiffany Patrick

The Marro Invasion has begun with Knights and Scotsman on the battlefield.
Courtesy of Tiffany Patrick

Chapter One

As they approached the swamp, the Marro Hive loomed ahead, surrounded by Drudges, Drones, Stingers, Nargrubs, and more. The MacDirk Warriors charged headlong into battle, swiftly taking out a Marro Drone and a Nargrub. When the Marro retaliated, it was with a Stinger who killed himself while trying to boost his weapon. Alastair MacDirk (whom I believe to be inspired by Braveheart, though sadly failed to stand to the lagacy) swiftly dispatched the next Stinger in line, but then Me-Burq-Sa took to the front lines. A hideous, rotted corpse as his mount, he paralyzed Sir Denrick before striking, nearly killing him. In retaliation, the Templar Cavalry charged, beheading two Stingers. The Drudges killed two of the cavalry in quick succession before the Marro Hive squelched and gave birth to a Drone.

 

The cavalry charge. Courtesy of Tiffany Patrick

The cavalry charge.
Courtesy of Tiffany Patrick

Round Two

Me-Burq-Sa shot a MacDirk Warrior in the side, the poor man never saw it coming. But two of his friends took down a Drone and a Nargrub respectively, so that’s at least a plus. MacDirk swung his sword at Ne-Gok-Sa and failed to connect with the warlord before a squad of Drudges killed our last cavalry and Sir Denrick. The hive bubbled again, spitting out another Marro Drone. A MacDirk Warrior managed to stab another slippery Nargrub in the face, while MacDirk finally landed a blow on Ne-Gok-Sa. But much to our dismay, the Drudges killed two of the three remaining MacDirk Warriors.

 

Alastair faces Ne-Gok-Sa. Courtesy of Tiffany Patrick

Alastair faces Ne-Gok-Sa.
Courtesy of Tiffany Patrick

Round Three

The last MacDirk Warrior managed to slay another Drudge, Ne-Gok-Sa managed to wound Alastair MacDirk, and things were going worse and worse for the men. But then MacDirk lands a hefty blow on Ne-Gok-sa, and a Knight of Weston killed another Drudge. The battle was an ebb and flow of defeat and victory. The last MacDirk Warrior fell to a shot in the back by a Marro Drudge, while another Drudge managed to ambush and slay a Knight. Then two Knights found their courage to attack and kill a Drudge and a Drone, but the third Knight must’ve gotten cold feet because he swung wide, missing the Drudge completely. And then, to make things worse, Su-Bak-Na, the mighty dragon lord, ate Alastair MacDirk.

 

The battle pauses at Su-Bak-Na's entrance. Courtesy of Tiffany Patrick

The battle pauses at Su-Bak-Na’s entrance.
Courtesy of Tiffany Patrick

Round Four

Emboldened by the dragon’s display of superiority, the Drudges dispatched two Knights and the hive rebirthed another Drone while Sir Gilbert, the Jandar flag-bearer, failed to stab a drudge a Drudge. Luckily, the last Knight was there to help, and that Drudge died quickly. But so did the Knight, and in a most un-herioc way imaginable: a Marro Drone. Sir Gilbert fails to parry the next attack that comes with lightning speed. His sword already up, the next blow glances off of it in a shower of sparks, but Sir Gilbert was not quick enough to recover, and with one side exposed, he is stabbed to death. Sir Dupuis finally charges in and kill a Drone before all hell breaks loose.

 

Sir Dupuis charges in, despite the odds. Courtesy of Tiffany Patrick

Sir Dupuis charges in, despite the odds.
Courtesy of Tiffany Patrick

Round Five

Sir Dupuis slashes through another Drone but fails to parry any attacks aimed at him. It isn’t long before he is nearly dead. And yet the hive continues to rebirth another Drudge. Sir Dupuis kills the last Drone but is wounded again. That is when the last of the army joins the battle: Concan the Kyrie Warrior. His first attempt at a kill ends in failure, but when Su-Bak-Na tries to eat him, the warrior escapes on the verge of death. Sir Dupuis tries to aid the second last warrior against the Marro Invasion, but Su-Bak-Na eats him before he can do anything so much as yell. Concan then falls to the lowliest of all Marro creatures: the Nargrub.

 

Su-Bak-Na laughs as the last of his opposition falls. Courtesy of Tiffany Patrick

Su-Bak-Na laughs as the last of his opposition falls.
Courtesy of Tiffany Patrick

Next Week

Now that the Marro have risen to power, will they be able to survive a battle with themselves? The following week sees

  1. the introduction of glyphs
  2. a Marro Civil War
  3. another history-lesson-style post.

Because somewhere…this is history.

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Kato’s Command

Kato’s Command

The orcs are invading the the samurai lands, thirsting for blood and conquest! Can the samurai prevail, or will they fall to the blunt force trauma of the orcish army?

 

My army Courtesy of Tiffany Patrick

My orc army advances against my boyfriend’s samurai guards.
Courtesy of Tiffany Patrick

Round One

All of my orders go on the blade gruts, they’re squads and they bond with an orc champion. Sadly, Nerak the Glacial Swog Rider did not live long enough to do much good.

 

One of Nerak's last moments on the map. Courtesy of Tiffany Patrick

One of Nerak’s last moments on the map.
Courtesy of Tiffany Patrick

Round Two

I continue to advance the blade gruts, but to my dismay (and idiocy – Timon had the right idea) they are shot down before they even manage to cross the river.

 

Only a few blade gruts remain. Courtesy of Tiffany Patrick

Only a few blade gruts remain.
Courtesy of Tiffany Patrick

Round Three

With the blade gruts rotting on the battlefield, my arrow grut squads advance, this time with beast bonding!

 

 

An arrow grut waits bravely for reinforcements. Courtesy of Tiffany Patrick

An arrow grut waits bravely for reinforcements.
Courtesy of Tiffany Patrick

Round Four

More arrow gruts pour in from the sides of the army, taking to the front lines with the beasts they bonded with.

 

Jotun looms behind the arrow gruts, waiting to strike.  Courtesy of Tiffany Patrick

Jotun looms behind the arrow gruts, waiting to strike.
Courtesy of Tiffany Patrick

Round Five

The arrow gruts advance with the beasts and begin hacking their way through the samurai defenders.

 

Krug takes a stand. Courtesy of Tiffany Patrick

Krug takes a stand.
Courtesy of Tiffany Patrick

Round Six

The arrow gruts keep plowing through, proving much more useful than their predecessors; live and learn, I guess. Send the ranged units in first.

 

Krug falls to the samurai with arrow gruts waiting in the bushes. Courtesy of Tiffany Patrick

Krug falls to the samurai with arrow gruts waiting in the bushes.
Courtesy of Tiffany Patrick

Round Seven

The arrow gruts’ numbers dwindle and the heavy gruts take their cue from Grimnak, advancing behind to their aid.

 

The last squad of arrow gruts takes aim. Courtesy of Tiffany Patrick

The last squad of arrow gruts takes aim.
Courtesy of Tiffany Patrick

Round Eight

The heavy gruts advance through the river as Jotun is brought into the battle by the attack of a samurai.

 

Jotun defends against the swiftly striking samurai. Courtesy of Tiffany Patrick

Jotun defends against the swiftly striking samurai.
Courtesy of Tiffany Patrick

Round Nine

The heavy gruts follow Grimnak in a charge across the swamp. They will kill the samurai! Even if it’s the last thing they do.

 

Charge led by Grimnak. Courtesy of Tiffany Patrick

Charge led by Grimnak.
Courtesy of Tiffany Patrick

Round Ten

Orders go on the remaining heavy gruts on the front lines, then the remaining arrow gruts, and finally on Jotun in a desperate last stand.

 

Heavy Gruts at the front lines. Courtesy of Tiffany Patrick

Heavy Gruts at the front lines.
Courtesy of Tiffany Patrick

Round Eleven

Jotun falls to the samurai, while Kato Katsuro, the samurai leader, looks on from the crenelations of the samurai defensive wall.

 

Kato Courtesy of Tiffany Patrick

Kato Katsuro stands smugly behind his wall, the reason his troops beat my invasion.
Courtesy of Tiffany Patrick

Drew’s army beat mine due to rookie mistakes on my part, and the special ability of Kato that allows him to take two turns with two different squads of common soldiers (the Ashigaru squads) every time an order marker is placed on him.

Next Week

Our army point drops by 200, and a deadly foe is awakened from its swampy slumber.

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A Sword Fight in a Broom Closet

A Sword Fight in a Broom Closet

Utgar’s units are once again stirring up trouble on Jandar’s icy front. The glaciers rising out of the snow covered mountains usually protect Jandar’s troops, but Utgar has sent some of his most powerful forces to wage war against Jandar, and hopefully break through the glacial defense and strike Jandar where he is weakest.

 

Utgar lines up on the lava fields while Jandar takes a stand on the ice. Courtesy of Tiffany Patrick

Utgar lines up on the lava fields while Jandar takes a stand on the ice.
Courtesy of Tiffany Patrick

Round One

My first order goes on my Obsidian Guards, aiming at the Dzu-Teh of last week. However, as I make my first attempt, I am informed that since they’re using Glacier Camouflage, I can’t actually hit them with a ranged attack. Therefore, I aim at Nilfheim, Drew’s dragon instead. As luck would have it, my Obsidian Guards are able to kill his dragon before his dragon even has a chance to attack.

My second order goes to the Obsidian Guards as well, this time aiming for Raelin the Kyrie Warrior, and I do not kill her. Sadly. That would’ve been impressive.

My last order goes to Runa; she has the Helm of Mitonsoul, which allows her to insta-kill everyone within three clear sight spaces of her – including her own men. Luckily, I didn’t roll a 20 for any of my army, but unluckily, I also didn’t get any of Drew’s heroes.

Not long after that, Drew kills Iskra Esenwein, my only character able to summon the Rachets of Bogdan, a vicious squad of undead devourers. So basically, I didn’t even get the chance to use my awesome little gargoyle friends.

 

he Courtesy of Tiffany Patrick

The battle begins to go downhill for Jandar as Utgar’s minions take out his dragon in the first round.
Courtesy of Tiffany Patrick

Round Two

My first order marker went to Runa for her ability to insta-kill but it didn’t work. So she stabbed Raelin instead, wounding her slightly.

Knowing Brunack was in danger of being slaughtered by Sgt. Drake Alexander, I put my second order on him. The soldier killed Brunack before his turn even began.

I retaliated by finally killing DeadEye Dan with Runa’s ability to insta-kill. She was shaping up to be a real asset.

Round Three

I tried to get Runa to insta-kill Raelin, but that ability failed again. However, she did have enough skill with her swords to stab Raelin to death. So that was a plus.

I then fly Su-bak-na over to the ice, both closer to the enemy and away from the fire damage that lava causes at the end of each round when a non-lava-resistant character remains on the lava rock tiles. He then bites the head off a yeti (Dzu-Teh) and have one less snowman to worry about.

As for my third marker, I use Runa and her insta-kill ability comes through, killing Kelda the Kyrie Warrior without so much as a blink of an eye.

 

Jandar's forces dwindle beneath Utgar's might. Courtesy of Tiffany Patrick

Jandar’s forces dwindle beneath Utgar’s might.
Courtesy of Tiffany Patrick

Round Four

I begin with Runa again and proceed to instantly murder the remaining snowman, surprising since her health has gone down now that Drew’s Airborne Elite squad have dropped down and started firing.

Runa is also my second marker as I attempt to insta-kill the airbornes and fail miserably.

My third marker was on Su-bak-na, but he is killed by the damn soldiers before he has the chance to fight.

 

Jandar barely holds Utgar at bay. Courtesy of Tiffany Patrick

Jandar barely holds Utgar at bay.
Courtesy of Tiffany Patrick

Round Five

Before the round starts, we roll for fire damage, and due to an attack by a certain Sgt Drake Alexander, my last dragon, Mimring dies from lava damage before the round even begins.

So once again I start with Runa, her Helm of Mitonsoul attack fails for the last time as one of the airborne elites shoots her in the back.

My Obsidian Guards throw more lava balls at the airborne elite, getting direct hits on two of them. Half their squad gone, things still don’t look too great for Utgar’s troops.

Theracus is the last of my markers and the last to die as well. A mixture of old wounds and new burns.

 

Jandar slowly gains the upper hand. Courtesy of Tiffany Patrick

Jandar slowly gains the upper hand.
Courtesy of Tiffany Patrick

Round Six

All of my order are on my Obsidian Guards, but Drew’s airborne elites and Sgt Drake Alexander prove to be too much of a fight and all of my lava dudes perish, leaving Jandar victorious over Utgar; and Drew victorious over me.

 

Sgt. Courtesy of Tiffany Patrick

Sgt Drake Alexander stands proud on the lava fields of Utgar.
Courtesy of Tiffany Patrick

For Advanced Heroscapers:

Below is a short list of other miniature and tabletop games for those of you who prefer a little more of a challenge than Heroscape is able to give.

Next Week

We’ll be hitting our first 1,000 point battle next week, and I honestly don’t know what it is going to include. I’m thinking a dungeon might be fun, or even a small castle. It’s a mystery even to me, because for the first time, Drew gets to build the map.

 

 

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Sonya’s a Damn Good Cheerleader

some Courtesy of Tiffany Patrick

The forces are thirsty for blood.
Courtesy of Tiffany Patrick

Sonya’s a Damn Good Cheerleader

Snow covers the hills, ice melts into water under the bridge, and Jandar and Ullar have come together in battle – both sides employing warriors of Utgar as well. The war has long been waged in these parts, with skirmishes breaking out all the time. This was just another day of work as far as my forces were concerned. They had no idea what was coming.

Strategy is Key

Knowing the terrain they would endure, and anticipating the enemies they would encounter, I sent out a battalion with shield buffs, extra attacks, the ability to heal, and the ability to enslave.

Round One

As I placed my order markers, I watched where Drew placed his. The funny thing about the order markers, is that there are four. The fourth one is a dummy marker, designed to throw the opponent off your trail. I ended up with Kee-Mo-Shi, my mind shackler, as my lead girl, hopefully enslaving Atlaga. At the same time, I noticed Drew had placed a marker on Cyprien Esenwein who, buffed by his wife, Sonya, was an extremely powerful opponent. I placed my second marker on my squad of Dzu-Teh (abominable snowmen), and pray that they can at least harm the vampire. My third marker goes to Raelin the Kyrie Warrior (like other kyrie warriors, she was inspired by real mythology) as Drew’s squad of monks have kicked my ass so badly before that I wanted them out right away. Sadly, things didn’t quite work out and by the end of the round…

 

One snowman and two monks down. Courtesy of Tiffany Patrick

One snowman and two monks down.
Courtesy of Tiffany Patrick

Raelin managed to kill two monks, but Cyprien drained the life of a snowman, healing the measly wound I’d given him.

Round Two

With two remaining Dzu-Teh, I realize I must utilize them to the best of my ability, so I place my first marker on them. But then I move to the next threat which, I thought, was Atlaga – hoping once again to mind shackle him to my will. Or kill him. Either worked for me. And because I’m never certain if it’ll work the first time, I placed my third marker also on Kee-Mo-Shi.

 

Cyprien raises his sword against Raelin. Courtesy of Tiffany Patrick

Cyprien raises his sword against Raelin.
Courtesy of Tiffany Patrick

 

None of my snowmen landed a blow against Cyprien that lasted, but Kee-Mo-Shi did manage to kill Atlaga with her toxic skin ability. With him out of the way, I turned her sights to Johnny “Shotgun” Sullivan, failing to do much more than a scratch.

Round Three

With the Dzu-Teh gone, I decided it was time for Raelin to join the fight, as she was the most powerful warrior in the tundra. But I wouldn’t let her go in alone, of course. My second marker was on Kelda, my healer, so I could fly her in and heal any damage Cyprien had done to Raelin. My third marker was back to Raelin…hopefully to finish the fight.

The Kyrie fight desperately against Cyprien. Courtesy of Tiffany Patrick

The Kyrie fight desperately against Cyprien.
Courtesy of Tiffany Patrick

For once, the plan actually worked. My strategy came through! I had a chance!

Round Four

My chance didn’t last long. The goal was to use my first marker to risk a disengagement attack and get Kelda away from Cyprien before using my remaining markers on Raelin, stabbing him with her spear.

 

The battle from a new perspective. Courtesy of Tiffany Patrick

The battle from a new perspective.
Courtesy of Tiffany Patrick

Sadly, my plan failed. Kelda avoided the disengagement attack, but Cyprien slaughtered her as she ran, much like Dracula would do to his victims.. Raelin came to her friend’s aid only to be gutted herself. Cyprien stands, gloating in the background as my remaining forces fight for their lives.

Round Five

With only two people left, I return to Kee-Mo-Shi and try to mind shackle Johnny Shotgun. My second order marker goes on the last Omnicron Sniper as he tries to shoot down the Minions of Utgar that are rampaging across the bridge. The third goes back to Kee-Mo-Shi; she’s my only hope.

 

He's Mine!!!!!!! Courtesy of Tiffany Patrick

He’s Mine!!!!!!!
Courtesy of Tiffany Patrick

The mind shackle finally worked. Johnny Shotgun is now batting for the other team…or should I say killing?

Round Six

My first and second orders go on Kee-Mo-Shi. Hopefully she can hold out long enough to mind shackle Cyprien. My last goes on Johnny Shotgun; his aim is much better than that of my sniper.

 

The Omnicron Sniper is petrified by Kee-Mo-Shi's death. Courtesy of Tiffany Patrick

The Omnicron Sniper is petrified by Kee-Mo-Shi’s death.
Courtesy of Tiffany Patrick

Kee-Mo-Shi has fallen before Cyprien arrived and all that remains of my army are the sniper and Johnny Shotgun.

Round Seven

I place my first marker on my sniper, because I may as well try to get some use out of him before his imminent death. The next two go on Johnny Shotgun in an attempt to execute the remaining Minions of Utgar.

 

The battle looks dismal to Johnny Shotgun. Courtesy of Tiffany Patrick

The battle looks dismal to Johnny Shotgun.
Courtesy of Tiffany Patrick

It doesn’t work. The sniper dies before he can even fire and Johnny Shotgun misses every shot.

Round Eight

At this point, all my orders go on Johnny because he’s all I have left. He doesn’t survive long.

 

The boosts from Sonya make him nearly invincible. Courtesy of Tiffany Patrick

The boosts from Sonya make him nearly invincible.
Courtesy of Tiffany Patrick

Damn that vampire and his cheerleading wife.

Next Week

Fire and Ice (not the book) will collide in the battle of a lifetime when we introduce two-based figures. Drew has two wins under his belt to my one. Such is the hardship of battling a seasoned warrior.

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Snakes and Sasquatches; Spies and Soulborgs

Snakes and Sasquatches; Spies and Soulborgs

The snakes of Ullar and the sasquatches of Aquilla join forces to drive out the spies and soulborgs of Utgar and Vydar. Will the snakes and sasquatches be able to defend their homeland with nothing but claws and clubs? Or will the spies and soulborgs shoot them down before they even have a chance? Time to find out.

 

Both armies prepare for battle around the lake. Courtesy of Tiffany Patrick

Both armies prepare for battle around the lake.
Courtesy of Tiffany Patrick

Who’s Who? and What’s What?

For this battle, Drew and I each had an army of 400 points. I chose the spies and soulborgs, leaving him with the snakes and sasquatches. (How many more times can I say that before I lose your patience?) But anyway, the map I built is considerably different from last week’s; however, it isn’t too terribly difficult. The same rules of climbing apply, but this time, I added water. Unless the unit has the special ability of moving through water, or flying over it, every unit can only move one space on each turn. This can be really, really annoying – especially since my soulborgs started out in the lake.

Round One

Order One

We set order markers and rolled for initiative. I rolled a 16 to his 4 and took my first turn of moving Major X17 (my most powerful unit). All that succeeded there was releasing him from his watery prison to eventually wreak havoc on his army. Bwahahaha!
And then it was his turn. He first moved his squad of Venoc Vipers into melee range for Major X17 and my Microcorp Agents.

  1. His first viper chomped in vain at Major X17
  2. His second viper rolled 2 skulls from above on his bite out of my agent who failed to block. Using his stealth armor 15, I rolled the d20 but required at least a 15 to survive. One agent down.
  3. His third viper struck evenly toward another agent, rolling 3 skulls to my 1 shield. But luck was with me and the d20 landed on 17. That agent lived to die another turn.
  4. He then rolled his own d20 for the chance to frenzy and attack again (requires a 16 or higher to succeed), and what did he get? A 20.
  5. This time, his first viper was on the same level as my agent, rolling 3 skulls. I failed to roll any shields, and I failed to roll high enough to survive with my stealth armor. Another agent down.
  6. His second viper snaked down on my agent, again hitting with 3 skulls. I managed one shield, but that wasn’t enough to survive. Neither was my 9 for the use of my stealth armor. That was my last agent. I was beginning to worry.
  7. His last viper tried to chomp through Major X17, but luckily for me, I parried his 3 skulls with my own 3 shields.
  8. He rolled for frenzy again, this time failing.

Order Two

My next order was also on Major X17, so I attacked an Elite Onyx Viper with 3 skulls. He didn’t have a chance. Dead elite viper. Hell yes.
But of course, his second marker was on the Venoc Vipers.

  1. He moved them into position.
  2. His first viper chomped down at X17 and rolled 1 skull, which I defended with 2 shields.
  3. His second viper took an even bite at my Deathreavers (tiny metal rodents), but it was a feeble 1 skull attack. Lucky for me, because I only rolled one shield.
    That one shield, though, allowed me to enable my special ability of scatter and run away from his viper.
  4. His third viper tried to strike up at Warden 816 but to no avail.
  5. He forgot to roll for frenzy.

Order Three

I was finally going to use my agents. But they were all dead. So Drew stepped up to the plate.
His third marker was on the Quasatch Hunters, which he moved and then used one to hit a Deathreaver with 3 skulls. I rolled 2 shields and my rodent was squashed.

 

Things look good for a change! Courtesy of Tiffany Patrick

Things look bad with my spies dead.
Courtesy of Tiffany Patrick

Round Two

Orders are placed, initiative is rolled and once again, I win.

Order One

My first move is to kill a Venoc Viper with Major X17, rolling 3 skulls to his 1 shield.
His first move is to piss me off with the rest of his vipers.

  1. First, he moves them.
  2. Then, he strikes up at Warden 816, but luckily rolls 0 skulls.
  3. But his frenzy succeeds with his Venoc Warlord’s Frenzy Enhancement ability which adds one to every d20 roll for frenzy that he makes. He’d rolled a 15. With the plus one, that means he succeeded.
  4. His first viper bit my Deathreaver with 2 skulls, and with 1 shield of defense, the rodent was crushed.
  5. He tries again to kill Warden 816, rolling 1 skull which I majestically deflect with my 1 shield.
  6. His second frenzy attempt works. I’m beginning to hate those snakes.
  7. But his bite at my remaining rodent of 1 skull was blocked by 2 shields.
  8. And his attack up at Warden 816 also failed. Miserably.
  9. His third frenzy attempt also succeeds.
  10. He bites up at Warden 816 with 2 skulls, and I only manage 1 shield, taking a wound. Already, I’m half dead.
  11. His next attempt to bite the Deathreaver resulted in 1 skull and 2 shields; the rodent lives!
  12. But that damn frenzy works a fourth time.
  13. His first attack up at Warden 816 was 2 skulls blocked by 2 shields.
  14. His second was another nip at my rodent, with 1 skull. The Deathreaver brought out 3 shields to survive again.
  15. Finally! His frenzy failed.

Order Two

My second marker is on Major X17 who moves up to be even with the Elite Onyx Viper and then attacks, rolling 3 skulls to his 1 shield. Dead viper.
His second marker is on his onyx vipers, one of whom attacks Major X17 with 1 skull, only to be thwarted by 2 shields.

Order Three

My third marker is on the Zettian Guards who finally haul themselves out of the water and take aim. The first shoots a Venoc Viper with 1 skull. The Venocs have a defense roll of 0, so it was killed instantly. The second shoots and misses the remaining squad viper.
His third move is to advance his Quasatch Hunters.

 

Something Courtesy of Tiffany Patrick

Warden 816 surveys the battle.
Courtesy of Tiffany Patrick

Round Three

Orders again, but this time Drew wins initiative.

Order One

His first attack is from the Venoc Viper that safely disengaged the Deathreaver to slither up behind Warden 816 and hit him with 2 skulls. The Warden was so surprised, he rolled no shields. Luckily, frenzy failed.
My first marker is Major X17 and once again he manages to slaughter an Elite Onyx Viper.

Order Two

He then moves his sasquatch to my rodent, rolling 1 skull that was blocked with just 1 shield. This is one lucky little Deathreaver.
My second marker was on Warden 816, but he died. Stupid snakes.

Order Three

Drew finally manages to crush my little metal rodent with his sasquatch (2 skulls to 1 shield). A little part of me dies inside. He was such a resilient little rodent.
My third marker was also on Warden 816, placed there under the assumption that his 7 defense die would help him stay alive. Apparently not.

Major X17 taunts the enemy. Courtesy of Tiffany Patrick

Major X17 taunts the enemy.
Courtesy of Tiffany Patrick

Round Four

Orders. Initiative is mine!

Order One

My first marker was on my Zettian Guards. One fired at the last Venoc Viper, finally killing him. And the second was regretfully out of range.
Drew’s first marker was on the Armoc Vipers who, of course, have Warlord Bonding. So he first moves the Venoc Warlord, and then moves the rest of his vipers.

Order Two

My second marker was also on the guards. The first guard aims and fires at the warlord, hitting with 3 skulls; the warlord only manages 1 shield and takes 2 wounds. The second guard also shoots the warlord, and due to their special ability, he gains one extra attack die, hitting the warlord with 2 skulls. He blocked 1 and took another wound.
Drew then moved his Quasatch Hunters some more.

Order Three

Again, my guards have the marker and the first shoots the warlord with 2 skulls, to which the warlord manages no shields. The second hits with 3 skulls; the warlord doesn’t block, but instead dies at the head of his squad.
Drew then moves the Armoc Vipers closer to the Zettian Guards.

 

Something Courtesy of Tiffany Patrick

Zettian Guards stand tall under Armoc Viper attack.
Courtesy of Tiffany Patrick

Round 5

Order; initiative. I win again. I’m doing well with the d20 tonight. I feel like I may have a chance.

Order One

My first marker is on my guards; one shoots a viper with 1 skull which the viper dodged. The second, however, hits with 2 skulls and this time, the viper takes a hit, dying.
Drew then moves his last two Armoc Vipers closer. His first hits the guard with 3 skulls but is blocked by 3 shields. The second hits with only 2 skulls, but the Zettian Guard is unable to roll more than 1 shield. He, too, has fallen.

Order Two

My second chance to kill one of the vipers is successful, as my guard rolls 1 skull to the viper’s 0 shields.
But in a cruel twist of fate, my guard falls to the last Armoc Viper with only 2 shields to defend against its 3 skulls.

Order Three

Luckily, Major X17 was my third marker and he saunters up to the viper, slashing it in half with 2 skulls as it fails to roll any shields.
Drew’s last marker is on the Quasatch Hunters who lumber around to a place closer to my last unit.

Something Courtesy of Tiffany Patrick

Major X17 advances on the Quasatch Hunters.
Courtesy of Tiffany Patrick

Round Six

Orders and the initiative which I won yet again.

Orders One Through Three

Everyone moves slightly closer since neither unit has a ranged attack. There’s really no need to draw it out that much.

 

Somet Courtesy of Tiffany Patrick

Quasatch Hunters ready themselves.
Courtesy of Tiffany Patrick

Round Seven

Orders, I win initiative, and we fight!

Order One

I move Major X17 and hit a sasquatch with 1 skull. He easily defends himself with 4 shields.
Drew then hits Major X17 with 2 skulls. One shield is rolled and I take a wound. His second sasquatch only rolls 1 skull which I block with 4 shields.

Order Two

Major X17 hits a sasquatch with 3 skulls and only 1 shield is rolled. One sasquatch down, two to go.
His last sasquatch strolls forward and swings his club: 2 skulls. But I block with 2 shields. His other sasquatch, though, manages to hit with 2 skulls while I roll 0 shields. I only have two health points left.

Order Three

I take a swing at the nearest Quasatch Hunter and kill him with 2 skulls to a tiny defense of 1 shield.
He then strikes with his remaining sasquatch but only rolls 1 skull to my 3 shields.

 

 

ugh Courtesy of Tiffany Patrick

The last sasquatch raise his club.
Courtesy of Tiffany Patrick

 

Round Eight

Orders are pointless at this point so we just roll for initiative, which I win. Again.

Order One

Major X17 hits the sasquatch with 1 skull, but is deflected with one shield.
The sasquatch manages to completely miss Major X17 on his downward swing.

Order Two

Major X17 rolls a mighty 3 skulls. The Quasatch Hunter manages 2 shields before tumbling off the map in death.

Victory is Mine

 

Major X17 cheers at the victory.
Click image for detailed army card.
Courtesy of Tiffany Patrick

Total score so far is 1 to 1. Both Drew and I have won a battle. This is still anybody’s war. But I’m totally gonna crush him in the end.

NEXT WEEK

While I only played two detailed games, recording just how everyone died will become way too complex (not to mention annoying as hell) for me to keep track of with the bigger maps and larger armies that are coming in the near future. Therefore, I am doing away with the skulls and shields talk. You should have enough of a handle on the game by now to not need them.
Next week is a 600 point battle on terrain we haven’t yet experienced on this blog.

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Ullar’s Humbling

Ullar’s Humbling

 

Vydar Agents to the left, Ullar Elves to the right. Courtesy of Tiffany Patrick

Vydar Agents to the left, Ullar Elves to the right.
Courtesy of Tiffany Patrick

The elves of Ullar have long been battling the agents of Vydar for the desolate strip of land with little more than a few rocky outcroppings and a ruined building from years long passed. Confident in their abilities and strength, they launch an offensive attack, hoping to drive the Vydarians away for good. This is their battle:

In Case You Didn’t Know…

               Piece Descriptions
               Health Points per army = 200

Ere the Battle was Fought

 

Ullar stands proud as Vydar advances. Courtesy of Tiffany Patrick

Ullar stands proud as Vydar advances.
Courtesy of Tiffany Patrick

Round One:

With order markers set, Drew and I each roll our d20 die for initiative. I lose. Crap.

1a: His first move is to shoot Syvarris. He rolled 3 skulls, and I only rolled 1 shield. Having four hit points, I take two wounds.

Since each member of a squad gets to attack every turn, the next of his Krav Maga Agents shoots for Syvarris again, rolling 2 skulls to my own 2 skulls, killing Syvarris instantly. And this is I felt.
1b: My first order marker was on Syvarris, whom Drew killed, so his second marker is up.

2a: He moves his Krav Maga Agents closer, using his first shot of 2 skulls, in which I rolled 0 shields in defense, to take 66% of Arkmer’s total health.

His second squad agent shoots and rolls 3 skulls. With only 1 health point left, and only two defense dice, Arkmer has no chance and is thus shot to death.
2b: Much to my frustration, Syvarris was also my second order marker. Game play returns to Drew.
3a: His last order marker is on his Agent Carr. He rolls 1 skull while aiming at my Warrior of Ashra; I roll 1 shield. (first 22 seconds explain it all)
3b: With Arkmer as my last order marker, the round comes to close due to his untimely death.

Round Two:

As the second wave of the battle begins, things look grim for Ullar. Courtesy of Tiffany Patrick

As the second wave of the battle begins, things look grim for Ullar.
Courtesy of Tiffany Patrick

With order markers set again, I win the initiative roll.
1a: I do the only thing my melee warrior ladies can do: I move five spaces closer to my range-fighting targets.
1b: With his first marker on his squad agents, he takes aim and rolls 2 skulls. My defense was 1 shield. Squads only have 1 health point, so the first of my warriors is dead. His second agent shoots and rolls 3 skulls. Once again, I also rolled 3 skulls. It literally killed me.

The last Warrior of Ashra tries to be brave. Courtesy of Tiffany Patrick

The last Warrior of Ashra tries to be brave.
Courtesy of Tiffany Patrick

His last agent was just barely in the line of sight to shoot her successfully. 3 skulls to my 1 shield left her dead on the battlefield as well.

Next Week:

 Drew won the first fight, but I can still take the war. My next map will feature some water and bigger hills to make game play a little more challenging. Our total health points per team will also be increased to a 400 point battle.

 

Only Vydar remains. Courtesy of Tiffany Patrick

Only Vydar remains.
Courtesy of Tiffany Patrick

 

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Let the Games Begin…Soon

My Introduction to Heroscape

This past summer I was introduced to what I consider is the greatest game of all time: Heroscape. I’ve never been one for sitting down and moving miniatures around a map because the rulebooks of most tabletop and miniatures games are like textbooks – usually several hundred pages long and I didn’t wanna have to deal with that. But Heroscape is different. There are comparably few rules and they’re a million times easier to understand.

What I’m All About

This blog is for those who enjoy board games, miniature games, map-building, and so much more. Since there are relatively simple rules to learn, instead of including them in my own blog, I have found the basic rules to the game as written by Hasbro themselves – the company that created Heroscape. 

Basic is Boring

I don’t play the basic rules. I play using the advanced rules – which are nearly the same thing. The only difference being that I use this side of the card:

Advanced Gaming Side Courtesy of Heroscapers.

Advanced Gaming Side
Courtesy of Heroscapers.

The advanced side gives each unit (or card) special abilities includes:

  • special attacks
  • advanced defensive techniques
  • new movement types
  • and a variety of other possibilities

All special abilities are explained on the cards themselves, with no need to find them in a rulebook. The advanced rules also contain the use of glyphs, a tile that can be placed on top of any terrain that boosts your army when you have a miniature standing on it.

My Variation

There is one rule that I choose to ignore when it comes to gameplay, and that is the rule pertaining to climbing. Hasbro views climbing as a pull up in the sense that the miniature must be able to reach the top of the cliff, whereas I view climbing as – well, climbing, and allow each miniature to climb as high as they can with the amount of movement that they have.

Next Week

Next week, I’ll begin with a simple map, a low-point game, and the first installment of the little tournament between my boyfriend and I. Whoever has the most losses at the end of ten weeks buys dinner.

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