Tonight was kind of a bummer, but ended up turning out alright. We had a couple members from the main raiding team missing tonight and were not able to go back to the Dragons of Nightmare. Instead, we went and tried out some attempts on one of the newer raids called the Trials of Valor. This raid only has three bosses in it, but is still quite difficult. The first boss is called Odyn, and is a really long fight. We spent a little over half of our raid night on this fight since some people had never seen it before and needed to get used to it before we killed it. After we defeated Odyn, the next boss is called Guarm. This boss is extremely simple mechanically, but you need your entire group doing a really high amount of damage. We ended up killing this boss right at the end of raid night. Overall it was a good night of raiding. We didnt get to go back into Mythic Emerald Nightmare, but we still did progress in a different raid which was a great feeling as well.
Since the guild drama happened recently, I was interested to see how the first raid night went inside the “new” guild. Even though it is a new guild, most of the people raiding with us are still the same as before. The only real difference is the leadership inside of the guild, which I believe is now 100 percent better. The other thing the new guild had to decide on tonight was new members for our loot council which would determine who is going to get certain pieces of gear from bosses that we kill. I was happy to hear that I was going to be one of those members along with 4 others. For the raid night itself, it went pretty well. We re-cleared the first boss on Mythic difficulty, and went straight to working on the new boss, the Dragons of Nightmare. This boss is extremely mechanically difficult so we did not end up defeating it, but we did make some good progress on it, and at the very least, it is nice to have everyone see the fight a bunch of times and get used to it.
As with a lot of guilds in the World of WarCraft, there is always some kind of Guild drama going on. This just so happens to have happened on this past Sunday. A lot of the really good raiders had been talking to our guild master about getting more freedom when it comes to using the gold in the guild bank, or having more people on the loot council, since the current ones do not really know who to give the loot to. Well, the Guild Master clearly had enough of this and posted a very very long post into our Discord channel. In the end she said that a lot of people were going to be kicked from the guild since they were being “toxic” to the group. This moved up the timeline of what we were going to do anyways since we were planning on creating a new guild soon to fix the problems that were arising. So, in the span of an hour or two, most of the main raiders had left the guild and went and created a new one with better leadership and to be determined loot council and officers. The interesting part of this entire night was that most of the old guilds members joined us in the new one because they knew that if they did not follow us into the new guild, they would most likely not be raiding anymore since almost all of the group had left.
Already the new guild atmosphere seems better. Obviously we will not fully know if it is better of not until we start raiding again, but I really believe that this new guild with everyone’s mindsets on the same page, can go a lot farther than the previous guild could have
Since it was Thanksgiving week, we decided that we would not be raiding since most of us would be with out families.
Since the entire raid was still on a high from miraculously killing Ursoc the night before, we went into raid with a positive mindset and were ready for the new boss, The Dragons of Nightmare. These Dragons are a very mechanically hard fight and is very different than Ursoc. There are two dragons always on the ground that you are fighting, but then there are also two more dragons flying in the air dropping stuff on top of the raid. You have to keep the dragons on the ground really far apart so that you do not get a stacking debuff from the other dragon that you are not on the side of. If you end up getting 10 stacks of this debuff, you are frozen in place and will most likely die. But the fun part for me is in the Mythic instance of this fight, there are portals that a small group of people have to go into. These portals spawn at different percentages of the bosses health. Inside the portals is just a single large monster that you have to kill off in time before he essentially kills your entire raid group. We found out that with sending in some of the best damage dealers of the group, including myself, this add was pretty simple to take down in the allotted time. Once we kill him, then we go back outside into the madness and deal with the dragons until the next portal spawns. This fight is overall very fun for me because I am always moving around and jumping into these portals. Although we did not kill the boss tonight, we made some good progress and it was a good thing for everyone to see the fight a bunch of times so that we get used to it for next time.
Tonight was another normal raid night for the guild. We went into the Emerald Nightmare and killed the bosses we had already killed on Mythic difficulty. We started progress on the next boss which would be Ursoc. Ursoc is a large bear creature that is not a really hard fight mechanically, but a really hard fight because you have to keep up with the damage before you eventually die because he just does more and more damage to your group. We had been making good progress all night when it got close to the final few pulls of the night before raid was going to be finished. It was essentially our last pull of the night and we just said, “everyone focus so that we can get another good pull in before the night is over”. Everything was going great this time around. Everyone was doing their jobs perfectly and the damage on the boss was excellent as well. It was getting down to the end of the fight and we were getting really close to killing Ursoc. He was at around 3% when a lot of the group started dying off. But all we needed was to have a single person alive so that all of the damage over time abilities that were still on him would eventually take him down. Well in the end, our paladin damage dealer was the last person alive and he had an immunity spell on him for a few seconds, it was just enough time to take down the bear and hear lots of nerd screams since we did not think we were going to kill Ursoc that night. All in all it was a great night since we progressed past another boss in the Emerald Nightmare. Next up is the Dragons of Nightmare, a completely different boss than Ursoc.
After a few pulls and some different tactics on Helya, the last boss in the Trials of Valor, we defeated her and it was actually a really cool fight. Once we figured it out, it was not a super difficult fight on normal, but overall I really enjoyed the mechanics that were put into her. A lot of really cool big effects and you had to use the entire room for it which I thought was really cool. After we killed Helya on Normal, we decided to put the core raid team back together and go into the Emerald Nightmare on Mythic. We quickly defeated the first boss and then before the night was over we re-killed Elerethe Renferal once again. Next week I really hope we get some good progress on the next boss that we are on, which is either Mythic Ursoc, or Mythic Dragons of Nightmare.
A new raid came out this week! The new Trial of Valor raid came out this week and we are headed into it to have some fun and try it out. We are also missing a few of our core players so it is a little difficult to raid in the Emerald Nightmare on mythic without our full core raid team, but at least we get to have a little fun and try out the new raid! The raid overall was a lot of fun. The first two bosses were very easy on Normal for us and we blew past them. We then decided to go and clear the Emerald Nightmare on Heroic difficulty before we attempted to kill the last boss of the Trial of Valor on Normal, Helya. This was the end of the night and it was an ok night for me. It sucks when you have absences of people that are very important like tanks or healers where you then cannot proceed as normal. Tomorrow is a new day though so I am looking forward to trying the last boss of the Trials of Valor on Normal!
We put in a lot of effort tonight but were not able to down anything new in the Emerald Nightmare Mythic. We figured out that we need to have a lot more improvement in raider performance for the next couple bosses because they require a lot of extra damage which we just clearly did not have. It was a long hard fought night, but in the end sometimes you have to realize that you may have some people who are not performing to to the level that the raid needs and you need to cut them. Next week we will be having some trial raiders come in and hopefully it will push some of the other raiders to want to keep their spot.
We finally were able to kill the boss tonight! It was a relief to me since we had been on that boss for quite a while now. The interesting thing about our guild is that we have a lot under performing people in it. We do not have enough people or recruits to push others to want their raid spot. I believe that in most things in life, including World of Warcraft raiding, If there is competition where you could lose your spot to someone else if you are not performing up to the standard that is needed, that is a great way for people to push themselves even harder and make them the best they can be. I really believe that is what our guild needs right now since a lot of people are coming into the raids and just being there without really performing very well. I was honestly surprised that we were able to defeat Elerethe Renferal on Mythic solely because the mechanics of the fight were very difficult for a good part of the raid. But since that is now in the past, we move on in Mythic and hopefully we can down another boss soon.