Video Game #6 (Kingdom Hearts)

Image result for kingdom hearts dearly beloved

One of my many childhood memories was this game franchise. Will make it short and sweet for all who are curious of my perspective.

First and foremost, Square did the impossible and made this a reality. What I mean is that they came up with an idea to show off its potential story of various Disney characters and put them into a RPG beyond our wildest dreams. Of course getting teased with the 3rd installment in numerous years but then something magical happened: a trailer and brief gameplay to show proof that it was not forgotten.

Coming to something that I would have changed or developed earlier was the reaction commands. Imagine if KH1 had reaction commands the moment new game mechanics were developed. KH2 was amazing on its own level, but it would have marked KH1 as THE best KH game ever. Ratings would be going off the roof beyond heaven.

Looking forward to what it is about to transpire this year and love to end this with a question I think everyone has been asked before:

What was your experience of Kingdom Hearts?

Until then, have a awesome week.

Video Game #1 (God of War)

We’re going to start off with a franchise that has returned to the fold recently. Which means the new God of War will NOT be applied to the scenarios that are going to be presented in this blog post because it is not out yet.

So God of War is a game that you treat it as a game that you enjoy or release your anger on if having a bad day (give or take of your perspective). What I see in it that is good is that you as the controller (the player) to follow Kratos and witness special techniques such as grab, ability, or the button mini game. They’re a lot of unique events that occur when trying out moves, abilities/spells, that I always enjoy discovering when I’m playing. Each game is distinguished by the scenery (Greek Mythology based prior to the new one coming out this year) and characters you meet which is engaging, however, this leads to the bad cases.

One of the particular things I find bad about the franchise was when someone appears and really nothing happens. It is either they had a purpose but was given a short time slot on screen, we wonder about these characters and thought if they had could have done more, or throw in someone that had nothing to do with game story overall. I understand “due to time constraints”, however, one must have a conscious to know of what to do with them than to just throw them in and hope it works ordeal. Greek mythology has many characters that had an impact from reality and game reality that we could have witness and the developers could have experimented with more. Killing bosses don’t have an outro, they just die and you take the spoils with no direction. It is the saying, “Here’s something you can work with and have fun.” I can understand if you can’t always emphasize each one of the items, but make sure it makes sense in the game genre.

This now brings me to what could have been better in a perspective of the player that caught an eye on this game franchise:

  1. Expand on each item with a brief paragraph describing what it does ahead of time in development.
  2. Spend more time on the endgame content to have enough things to see in a  transition to the next game or the ending itself.
  3. Have connections on characters beforehand rather than throw them into the game without character development.
  4. Examine each Greek individual (Characters, creatures, and expanded architecture).

What were your thoughts about God of War that could have been better?

PS: This is my first blog post and will be challenging for me to give out my perspective as a video gamer.