Future Of This Blog, And The End Of The Semester

First off, I want to thank everyone for reading throughout the semester. I’ve put quite a bit of time and effort into these posts (probably more than was expected or required of me), because I enjoy talking about these things…. Continue Reading →

DEEP GRAVES; The Challenges of Good Game Design

If my interpretation of the class schedule is correct, this will be my penultimate post.Since I don’t have time to draw out any doodles for an art related post, I figured I’d end on a game development post.I’ve also been… Continue Reading →

Karl Kopinski; Finding Your Style and Learning Fundamentals

Who is Karl Kopinski? Karl Kopinski is an English professional artist, perhaps most well-known for his time spent with Games Workshop (of Warhammer fame), and his pieces for various Magic: The Gathering cards. Karl’s artwork has been a favorite of… Continue Reading →

[How to Draw] The Importance of Schedules

Schedules are not something unique to drawing or game development – I’m sure many of you follow some sort of schedule, whether it’s strict, or deliberately nebulous. Schedules are a pretty important part of my everyday life, so I figured… Continue Reading →

[How to Draw] Holding your Tools Properly

Today’s post will be fairly brief – for real this time. I know I say that fairly often, and end up writing a lot more than I expected, but for the sake of time, I’ve got to keep this one… Continue Reading →

DEEP GRAVES; A Proper Introduction to My Game

Deep Graves (which I sometimes write as DEEP GRAVES), is the working title of my RPG Maker 2003 game, which I’ve been developing for about a year, now. This post will serve as a proper introduction to the project, since… Continue Reading →

RPG Maker 2003, and My Inspirations as a Game Developer

As you may or may not already be aware, I am the sole developer of an RPG Maker 2003 game, the working title of which is Deep Graves (sometimes stylized as DEEP GRAVES). I’ve been actively working on this project… Continue Reading →

Hyper Light Drifter; The Game that Taught me How To Play Video Games

Introductions Game design is one of my biggest passions. I think it’s a massively underappreciated art form. However, this is an opinion I didn’t develop until the end of my time in high school, towards the beginning of my college… Continue Reading →

(REVIEW) Stonehouse’s Anatomy by Seok Jung Hyun

I want to spend this weekend preparing for next week’s game development posts, so there won’t be a [How to Draw] post this week. It will instead be replaced by this post – a review of Stonehouse’s Anatomy, by Korean… Continue Reading →

[How to Draw] Fixing the Common Flaws with Stick Figures

My previous two posts (Studying the Skeleton, Studying Musculature) are quite lengthy, and may contain an overwhelming amount of information for some of you. Try as I may to keep things simple, drawing the human body is a complex process,… Continue Reading →

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